Detailed Human mouth model including teeth, gums and tongue. All geometry is quad only and subdivides well.
Rigged version uses Bones & Physique for 3ds max only.
Tongue is separate and suitable for deformation. Teeth are UVW mapped on a row basis, so the top row share same UVW as the bottom.
No additional plugins are required.
FBX and OBJ format are not rigged.
Shader maps: Color, Specular and Normalbump
Format: 24bit rgb color BMP (*.bmp)
Standard materials only. Rendered using mentalray.