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๊ฑด์ถ•๋ฌผ์ฐจ๋Ÿ‰๋ฌธ์žํ•ญ๊ณต๊ธฐ๊ฐ€๊ตฌ์ „์ž ์ œํ’ˆ๋™๋ฌผ์‹๋ฌผ๋ฌด๊ธฐ์Šคํฌ์ธ ์‹ํ’ˆํ•ด๋ถ€
๋ถ๋งˆํฌ ๋จ
๋ถ๋งˆํฌ ์‚ญ์ œ๋จ

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์‹ ์ „ royalty-free 3d model - Preview no. 1
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๋‹จ์ˆœ ๋ฐ˜ํ’ˆ
์ตœ์ €๊ฐ€ ๋ณด์žฅ
์ƒ์ž์—์„œ ์ž‘๋™ ํ•จ
1,142 ๋ฐฉ๋ฌธ
vertexartist

๋ช…์„ธ์„œ

  • ๊ธฐํ•˜ํ•™polygonal_quads/tris
  • ๋‹ค๊ฐํ˜•10,960
  • ์ •์ ๋“ค7,090
  • ํ…์Šค์ฒ˜Yes
  • ๋”ฑ๋”ฑํ•œNo
  • ์ƒ๊ธฐ ์žˆ๋Š”No
  • 3D ์ธ์‡„ ๊ฐ€๋Šฅ ์ค€๋น„No
  • ๊ฒŒ์ž„ ์ค€๋น„ (๋‚ฎ์€ ํด๋ฆฌ)No
  • UV ๋งคํ•‘ ๋จYes
  • ํฌ์žฅ๋˜์ง€ ์•Š์€ ์ž์™ธ์„ mixed

ํ˜•์‹ ๋ฐ ํŒŒ์ผ

Maya
(.ma)
2 MB

maya_hardware
DragonTemple.ma
3ds Max
(.max)
1 MB

default_scanline
DragonTemple.max
FBX
(.fbx)
2 MB

DragonTempleFBX.fbx
OBJ
(.obj)
1 MB

DragonTempleOBJ.obj

๊ธฐ์ˆ 

A game ready fantasy dragon themed temple scene. Textured with two diffuse and normal maps both at a resolution of 2048 by 2048. This only the front half a temple as the building is designed to be imbedded or fasten to a mountain. The dragon head normal map was transferred from a sculpt mesh from Zbrush. The back of the building has been capped for lighting purposes. The scene includes grass, background rocks, and a few plants. Textures - 2 Diffuse Maps at 2048 by 2048 - 2 Normal Maps at 2048 by 2048
Feb 14, 2018 ์ถ”๊ฐ€ ๋œ ๋‚ ์งœ
Aug 30, 2021 ๋งˆ์ง€๋ง‰ ์—…๋ฐ์ดํŠธ

๋ฆฌ๋ทฐ

ํ˜„์žฌ์ด ์ œํ’ˆ์— ๋Œ€ํ•œ ๋ฆฌ๋ทฐ๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค.
์–ผ์Œ์„ ๊นฌ ์ฒซ ๋ฒˆ์งธ ์‚ฌ๋žŒ์ด๋˜์ง€ ์•Š๊ฒ ์Šต๋‹ˆ๊นŒ?