가상 머리 3 3D 모델
1
명세서
- 기하학polygonal_quads/tris
- 다각형4,602
- 정점들4,429
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
=========OBJECTS============
-Human hair, scalp and bust
========SOFTWARE===========
-3d Studio Max 8 and higher
========RENDERER===========
-Default
========GEOMETRY===========
-Polygonal Quads/Tris
====SPACE WARP MODIFIER====
-Hair and Fur
====TEXTURE RESOLUTION=====
-Bust: 1024x1024 (Diffuse, Specular),
-Scalp: (No map)
========MATERIALS==========
-Standard
========POLYGONS===========
-Bust: 4170 (MeshSmooth = 0),
-Scalp: 432 (MeshSmooth = 0),
-Mesh Totals: 4602 (MeshSmooth = 0)
========VERTICES===========
-Bust: 4182 (MeshSmooth = 0),
-Scalp: 247 (MeshSmooth = 0),
-Mesh Totals: 4429 (MeshSmooth = 0)
=======HAIR COUNT==========
-16000
======SYSTEM UNIT==========
-cm
======DIMENSIONS===========
-Bust: (X: 47,1cm, Y: 40cm, Z: 70,2cm)
-Scalp: (X: 15,2cm, Y: 19,3cm, Z: 18,8cm)
====ZIP FILE CONTAINS======
-Virtual_Hair_03.3dsMax,
-Bust_Diffuse_01.jpg,
-Bust_Specular_01.jpg,
-Instruction.pdf,
-Description.text document
=========NOTE==============
For Max users only. You can use this virtual hair for your 3d character.
Don"t waste your time for modeling. You have instruction in ZIP file how
to rescaling hair and scalp and put the hair on your 3d character.
========SUPPORT============
Contact the author via "SUPPORT TICKET" for any questions.
Mar 26, 2018
추가 된 날짜
Jan 30, 2022
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