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늑대 3D 모델

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niezlabiba

명세서

  • 기하학polygonal_ngons used
  • 다각형22,316
  • 정점들11,178
  • 텍스처Yes
  • 딱딱한Yes
  • 생기 있는Yes
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨No
  • 포장되지 않은 자외선unknown

형식 및 파일

3ds Max
(.max)
32 MB

default_scanline
wolf_TS_max2012.zip

기술

Photorealistic wolf. Ready to render in 3ds Max. Oryginal made in 3dmax 2012. Hair was done in two standart Hair and Fur (WSM) modifier. First for fur (150k hair prims), second for mustache. Rig is based on a system of CAT and Skin modifier. Include 3 automatic CatMotion Layers for WALK, RUN and CREEPING. Include 3 basic morph for left and right eye blinks and snarl. Rendering system is Scanline. The actuale rendering time is about 6-7 minut for 1280x720 frame (on a computer with a processor i7 and 16Gb ram) For an even better render quality you can increase the hair count and shadow map in light up to your machine limit. Include 6 texture maps. 3 for body, eye, claws and language- diffuse, bump and specular (4096x4096 pixel) 2 for hair - ticknes and density (4096x4096 pixel) 1 for teeth (4048x4048 pixel) You can easily change hair color, changing the color of the diffuse map IMPORTANT!! Must have 3d max 2012 with servicepack sp02 (service pack 2) or later
Jan 20, 2021 추가 된 날짜
Jan 19, 2026 마지막 업데이트

리뷰

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