Woollly Mammoth Complete Skeleton System Animated 3D 모델
0
명세서
- 기하학polygonal
- 다각형75,134
- 정점들89,074
- 텍스처Yes
- 딱딱한Yes
- 생기 있는Yes
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
Complete Woolly Mammoth Skeleton
All Formats Render READY!
FULLY RIGGED
SUPER EASY TO ANIMATE
All High resolution Maps, including: Color, Normal, Roughness and Bump(And Displacement for some little details in Head Skull).
Including StepCollision Morph targets, this simulates the collision of the foot with the ground.
Materials and Maps are separated by groups:
1 Map[4096x4096] for Head Bones (Skull, Jaw, Tusks)
1 Map[4096x4096] for all Spine Vertebraes(All vertebrae are different from each other, all of them are unwrapped side by side in the same UV map)
1 Map[4096x4096] for Tail Vertebraes (Same method of Spine)
1 Map[4096x4096] for Hib
1 Map[4096x4096] for Hip and Sacro
1 Map[4096x4096] for Left and Right Arm Bones (ShoulderBlade, Humerus, Radio,Ulna,FrontalCarpals,FrontalMetacarpals,FrontalPhalanges)
1 Map[4096x4096] for Leg Bones (Femur, Tibia,Fibula,BackCarpals,BackMetacarpals,BackPhalanges)
And All Materials has the same individual "BoneBump" Noise Texture(512x512) for adding a final detail to the bones in the Bump Section.
Originally Made in Cinema 4D R18
The Rig was made in Cinema 4D and Remade in Blender.
Cinema 4D and Blender formats Contains full rig, but StepCollision MorphTarget is an exclusive content of Cinema 4D Format.
Other Formats does not contains the functional Rig, it was imported as FBX an configurated inside the Software.
Render Engines:
Cinema 4D Standard
Arnold C4DtoA 2.0.2
This Pack Contains:
.C4d (Standard Render)
.C4d (Arnold Render)
.Blend (Cycles)
.Max 2016(Vray 3.20Adv)
.Max 2013(Vray 3.20Adv)
.Fbx
.Obj
Sep 28, 2020
추가 된 날짜
Mar 05, 2022
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