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1963 Vespa 50-scooter 3d model

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1963 Vespa 50-scooter royalty-free 3d model - Preview no. 1
1963 Vespa 50-scooter royalty-free 3d model - Preview no. 2
1963 Vespa 50-scooter royalty-free 3d model - Preview no. 3
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1963 Vespa 50-scooter royalty-free 3d model - Preview no. 1
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1963 Vespa 50-scooter royalty-free 3d model - Preview no. 11
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1963 Vespa 50-scooter royalty-free 3d model - Preview no. 22
Royalty-vrije LicentieAlleen redactie
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
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HKV Studios

bestek

  • Geometriepolygonal_quads/tris
  • polygonen84,338
  • hoekpunten88,689
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'smixed

Formaten en bestanden

3DS
(.3ds)
45 MB

1963_Vespa_50_3DS.zip
FBX
(.fbx)
92 MB

1963_Vespa_50_FBX.zip
OBJ
(.obj)
75 MB

1963_Vespa_50_OBJ.zip
Cinema 4D
(.c4d)
5 MB

default_scanline
1963_Vespa_50_C4D.zip
3ds Max
(.max)
52 MB

corona 5.0
1963_Vespa_50_MAX_CORONA.zip
3ds Max
(.max)
6 MB

default_scanline
1963_Vespa_50_MAX_STANDARD.zip
Maya
(.ma)
7 MB

maya_hardware 2.0
1963_Vespa_50_MB.zip

Omschrijving

High detailed 3D model of 1963 Vespa 50. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 6 textures, which vary in resolution from 1024x1024px to 2048x2048px - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: - MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 84,338 faces and 88,689 vertices MeshSmooth iteration 1: 336,573 faces and 345,829 vertices MeshSmooth iteration 2: 1,346,292 faces and 1,364,579 vertices - MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 84,338 faces and 88,689 vertices Subdivision iteration 1: 336,573 faces and 345,829 vertices Subdivision iteration 2: 1,346,292 faces and 1,364,579 vertices - C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 84,338 faces and 88,689 vertices Subdivision iteration 1: 336,573 faces and 345,829 vertices Subdivision iteration 2: 1,346,292 faces and 1,364,579 vertices - FBX and OBJ formats (3 files included for each format): low: 84,338 faces and 88,689 vertices medium: 336,573 faces and 345,829 vertices high: 1,346,292 faces and 1,364,579 vertices - 3DS format (3 files included): low: 167,897 faces and 143,051 vertices medium: 673,146 faces and 449,148 vertices high: 2,692,584 faces and 1,576,407 vertices

Sep 16, 2020 Datum toegevoegd
Feb 09, 2025 laatste update

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