2019 Bugatti Divo 3d model
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- Geometriepolygonal_quads/tris
- polygonen383,027
- hoekpunten437,169
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'smixed
Omschrijving
High detailed 3D model of 2019 Bugatti Divo with interior.
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 20 textures, which vary in resolution from 33x796px to 4096x4096px
- Previews rendered in 3ds Max 2015 with Corona 1.7
Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 383,027 faces and 437,169 vertices
MeshSmooth iteration 1: 1,521,681 faces and 1,639,642 vertices
MeshSmooth iteration 2: 6,086,724 faces and 6,321,896 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 383,027 faces and 437,169 vertices
Subdivision iteration 1: 1,521,681 faces and 1,639,642 vertices
Subdivision iteration 2: 6,086,724 faces and 6,321,896 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 383,013 faces and 437,157 vertices
Subdivision iteration 1: 1,521,625 faces and 1,639,590 vertices
Subdivision iteration 2: 6,086,724 faces and 6,321,896 vertices
- .FBX and .OBJ formats (3 files included for each format):
low: 383,027 faces and 437,169 vertices
medium: 1,521,681 faces and 1,639,642 vertices
high: 6,086,724 faces and 6,321,896 vertices
- .3DS format (3 files included):
low: 755,599 faces and 518,788 vertices
medium: 3,043,302 faces and 1,820,872 vertices
high: 12,173,268 faces and 6,900,326 vertices
Sep 13, 2020
Datum toegevoegd
Feb 09, 2025
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