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2019 Bugatti Divo 3d model

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Royalty-vrije LicentieAlleen redactie
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
HKV Studios

bestek

  • Geometriepolygonal_quads/tris
  • polygonen383,027
  • hoekpunten437,169
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'smixed

Formaten en bestanden

3DS
(.3ds)
193 MB

2019_Bugatti_Divo_3DS.zip
FBX
(.fbx)
465 MB

2019_Bugatti_Divo_FBX.zip
OBJ
(.obj)
371 MB

2019_Bugatti_Divo_OBJ.zip
Cinema 4D
(.c4d)
26 MB

default_scanline
2019_Bugatti_Divo_C4D.zip
3ds Max
(.max)
137 MB

corona 1.7
2019_Bugatti_Divo_MAX_CORONA.zip
3ds Max
(.max)
46 MB

default_scanline
2019_Bugatti_Divo_MAX_STANDARD.zip
Maya
(.ma)
31 MB

maya_software
2019_Bugatti_Divo_MB.zip

Omschrijving

High detailed 3D model of 2019 Bugatti Divo with interior. Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 20 textures, which vary in resolution from 33x796px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 383,027 faces and 437,169 vertices MeshSmooth iteration 1: 1,521,681 faces and 1,639,642 vertices MeshSmooth iteration 2: 6,086,724 faces and 6,321,896 vertices - .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 383,027 faces and 437,169 vertices Subdivision iteration 1: 1,521,681 faces and 1,639,642 vertices Subdivision iteration 2: 6,086,724 faces and 6,321,896 vertices - .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 383,013 faces and 437,157 vertices Subdivision iteration 1: 1,521,625 faces and 1,639,590 vertices Subdivision iteration 2: 6,086,724 faces and 6,321,896 vertices - .FBX and .OBJ formats (3 files included for each format): low: 383,027 faces and 437,169 vertices medium: 1,521,681 faces and 1,639,642 vertices high: 6,086,724 faces and 6,321,896 vertices - .3DS format (3 files included): low: 755,599 faces and 518,788 vertices medium: 3,043,302 faces and 1,820,872 vertices high: 12,173,268 faces and 6,900,326 vertices
Sep 13, 2020 Datum toegevoegd
Feb 09, 2025 laatste update

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