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2019 Kia Rio 3d model

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Royalty-vrije LicentieAlleen redactie
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
HKV Studios

bestek

  • Geometriepolygonal_quads/tris
  • polygonen341,689
  • hoekpunten386,945
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'smixed

Formaten en bestanden

3DS
(.3ds)
205 MB

2019_Kia_Rio_3DS.zip
FBX
(.fbx)
523 MB

2019_Kia_Rio_FBX.zip
OBJ
(.obj)
421 MB

2019_Kia_Rio_OBJ.zip
Maya
(.ma)
35 MB

maya_hardware 2.0
2019_Kia_Rio_MB.zip
3ds Max
(.max)
51 MB

default_scanline
2019_Kia_Rio_MAX_STANDARD.zip
3ds Max
(.max)
94 MB

corona 1.7
2019_Kia_Rio_MAX_CORONA.zip
Cinema 4D
(.c4d)
28 MB

default_scanline
2019_Kia_Rio_C4D.zip

Omschrijving

High detailed 3D model of 2019 Kia Rio with interior. Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 26 textures, which vary in resolution from 128x128px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 341,689 faces and 386,945 vertices MeshSmooth iteration 1: 1,364,530 faces and 1,454,413 vertices MeshSmooth iteration 2: 5,458,120 faces and 5,635,031 vertices - .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 341,689 faces and 386,945 vertices Subdivision iteration 1: 1,364,530 faces and 1,454,413 vertices Subdivision iteration 2: 5,458,120 faces and 5,635,031 vertices - .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 341,687 faces and 386,943 vertices Subdivision iteration 1: 1,364,530 faces and 1,454,413 vertices Subdivision iteration 2: 5,458,120 faces and 5,635,031 vertices - .FBX and .OBJ formats (3 files included for each format): low: 341,689 faces and 386,945 vertices medium: 1,364,530 faces and 1,454,413 vertices high: 5,458,120 faces and 5,635,031 vertices - .3DS format (3 files included): low: 681,148 faces and 427,967 vertices medium: 2,729,054 faces and 1,557,173 vertices high: 10,916,230 faces and 5,939,703 vertices
Sep 13, 2020 Datum toegevoegd
Feb 09, 2025 laatste update

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