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2019 Kia Sorento 3d model

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2019 Kia Sorento royalty-free 3d model - Preview no. 1
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Royalty-vrije LicentieAlleen redactie
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
HKV Studios

bestek

  • Geometriepolygonal_quads/tris
  • polygonen306,567
  • hoekpunten344,874
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'smixed

Formaten en bestanden

3DS
(.3ds)
172 MB

2019_Kia_Sorento_3DS.zip
FBX
(.fbx)
428 MB

2019_Kia_Sorento_FBX.zip
OBJ
(.obj)
354 MB

2019_Kia_Sorento_OBJ.zip
3ds Max
(.max)
39 MB

default_scanline
2019_Kia_Sorento_MAX_STANDARD.zip
3ds Max
(.max)
83 MB

corona 1.7
2019_Kia_Sorento_MAX_CORONA.zip
Maya
(.ma)
28 MB

maya_hardware 2.0
2019_Kia_Sorento_MB.zip
Cinema 4D
(.c4d)
22 MB

default_scanline rendererVersion
2019_Kia_Sorento_C4D.zip

Omschrijving

High detailed 3D model of 2019 Kia Sorento with interior. Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 20 textures, which vary in resolution from 128x128px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 306,567 faces and 344,874 vertices MeshSmooth iteration 1: 1,221,310 faces and 1,301,053 vertices MeshSmooth iteration 2: 4,885,240 faces and 5,042,897 vertices - .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 306,567 faces and 344,874 vertices Subdivision iteration 1: 1,221,310 faces and 1,301,053 vertices Subdivision iteration 2: 4,885,240 faces and 5,042,897 vertices - .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 306,567 faces and 344,874 vertices Subdivision iteration 1: 1,221,310 faces and 1,301,053 vertices Subdivision iteration 2: 4,885,240 faces and 5,042,897 vertices - .FBX and .OBJ formats (3 files included for each format): low: 306,567 faces and 344,874 vertices medium: 1,221,310 faces and 1,301,053 vertices high: 4,885,240 faces and 5,042,897 vertices - .3DS format (3 files included): low: 608,176 faces and 404,133 vertices medium: 2,442,618 faces and 1,430,224 vertices high: 9,770,480 faces and 5,396,934 vertices
Sep 13, 2020 Datum toegevoegd
Feb 09, 2025 laatste update

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