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Antieke tafel 2 3d model

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Antieke tafel 2 royalty-free 3d model - Preview no. 1
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Royalty-vrije LicentieAlleen redactie
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
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Energyoverflow

bestek

  • Geometriesubdivision
  • polygonen5,000
  • hoekpunten5,200
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'soverlapping

Formaten en bestanden

Blender
(.blend)
15 MB

AntiqueTable2_scene_blend.rar
FBX
(.fbx)
15 MB

AntiqueTable2_only_fbx.rar
Blender
(.blend)
15 MB

AntiqueTable2_only_blend.rar
OBJ
(.obj)
15 MB

AntiqueTable2_obj.rar

Omschrijving

Detailed model of an Antique wooden table that was created in Biedermeier style. Its classic style is ideal for many type of interior scenes. The model is properly UV mapped and textured. Ready for quality renders and close up shots. Renders were created with Cycles with 1 level of subdivision applied. Tech info: The model is a subdivision surface but it look great even without subdivision. Object origin is set to the center of the base model for easy placement and scaling. Material is set for Cycles and Blender internal as well. Texture is in 4K resolution. Total Polygon count w/o subdiv: 5000 Total Vertex count w/o subdiv: 5200 Total Polygon count with subdiv: 19900 Total Vertex count with subdiv: 20300 Package info: There are 2 different blend files included: AntiqueTable2_only.blend only contains the model with the material. AntiqueTable2_scene.blend contains the models and all the lightning settings and cameras that were used for the preview images. The model is on layer 1. OBJ and FBX files are tested in 3ds Max. When importing the fbx file it is better to untick the Re-evaluate Smoothing groups option in 3ds Max. To use only the model you can choose append from your scene and navigate to the AntiqueTable_only.blend file and append the model or simply open the blend file and you will find the model at the center on layer 1. Scale and rotations are applied to avoid issues during editing. In the scene file the cameras are bind to frames. Simply hit Animate to render the object sequentially from all the camera angles.
May 26, 2020 Datum toegevoegd
Feb 17, 2022 laatste update

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