Banana Cuts 3d model
0
Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
bestek
- Geometriepolygonal_quads/tris
- polygonen683
- hoekpunten688
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'soverlapping
Omschrijving
Model Description
This Banana or high-quality, photorealistic model, which will improve the accuracy and detail of all your visualization projects.
Was originally modeled in 3ds Max 2016 and compatible with 3ds Max 2010 or later.
The model is ready for the render 4k.
3d model of a Banana
Subdividable, high detail and clean mesh geometry
High resolution textures
Manually optimized UV mapping
Suitable for close-up renderings
Model is made of 99.7 % Quadrangles ( 681 ) and triangles 0.3 % (2)
Included Texture
color.flattened.1002.tif (4096 * 4096 pixels, deffuse map)
glos.flattened.1002.tif (4096 * 4096 pixels, glossiness map)
spec.flattened.1002.tif (4096 * 4096 pixels, specular map)
bump.flattened.1002.tif (4096 * 4096 pixels, bump map)
Features
Scene lighting is not included
All the materials are named
All the objects of the model are named
The materials are available in the 3ds Max file format with V-Ray and Scanline Render
FBX, OBJ, 3DS format files available materials Scanline Render
Include Formats
3ds Max 2010 V-Ray
3ds Max 2010 Default Scanline
Include other Formats
3ds Max files: TurboSmooth modifier can be used to increase mesh resolution if necessary
three FBX file:
subdivision level: 0
subdivision level: 1
subdivision level: 2
three OBJ files:
subdivision level: 0
subdivision level: 1
subdivision level: 2
three 3DS files:
subdivision level: 0
subdivision level: 1
subdivision level: 2
Model has been checked with the appropriate software
Important Notes
Lighting and Render environment setup as seen in the previews is not included
All renderings show the model in subdivision state 2
Textures are included in the .MAX .OBJ .3DS .FBX scene format
Native scene format is 3ds max 2010 (.MAX)
Other formats (than .MAX) might need minor material tweaking to achieve identical results as shown above
Oct 15, 2019
Datum toegevoegd
Nov 12, 2021
laatste update
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