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Bender van Futurama 3d model

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Bender van Futurama royalty-free 3d model - Preview no. 1
Bender van Futurama royalty-free 3d model - Preview no. 2
Bender van Futurama royalty-free 3d model - Preview no. 3
Bender van Futurama royalty-free 3d model - Preview no. 4
Bender van Futurama royalty-free 3d model - Preview no. 5
Bender van Futurama royalty-free 3d model - Preview no. 6
Bender van Futurama royalty-free 3d model - Preview no. 7
Bender van Futurama royalty-free 3d model - Preview no. 8
Bender van Futurama royalty-free 3d model - Preview no. 9
Bender van Futurama royalty-free 3d model - Preview no. 10
Bender van Futurama royalty-free 3d model - Preview no. 11
Bender van Futurama royalty-free 3d model - Preview no. 1
Bender van Futurama royalty-free 3d model - Preview no. 2
Bender van Futurama royalty-free 3d model - Preview no. 3
Bender van Futurama royalty-free 3d model - Preview no. 4
Bender van Futurama royalty-free 3d model - Preview no. 5
Bender van Futurama royalty-free 3d model - Preview no. 6
Bender van Futurama royalty-free 3d model - Preview no. 7
Bender van Futurama royalty-free 3d model - Preview no. 8
Bender van Futurama royalty-free 3d model - Preview no. 9
Bender van Futurama royalty-free 3d model - Preview no. 10
Bender van Futurama royalty-free 3d model - Preview no. 11
Royalty-vrije LicentieAlleen redactie
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
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Bazooka_Joe

bestek

  • Geometriepolygonal_quads/tris
  • polygonen68,500
  • hoekpunten67,239
  • texturesYes
  • opgetuigdYes
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

3ds Max
(.max)
13 MB

corona 1.7
Bender_corona.max
3ds Max
(.max)
13 MB

corona 1.7
Bender_corona_2015.max
3ds Max
(.max)
13 MB

vray 3.60
Bender_corona_v-ray.max
3ds Max
(.max)
13 MB

vray 3.60
Bender_corona_v-ray_2015.max
OBJ
(.obj)
17 MB

Bender.obj

Omschrijving

Bender Rodriguez from Futurama 3d model. All proportions are as close as possible to the original character. You may check it. ------------------------------------------------------------------------------- All geometry is closed and subdivision ready (except the one in the Geometry_not_smoothed layer, don't apply any modificators to it in oder not to break rig). One UV map for all geometry. UVs are not overlapping. UV map 5000x5000 ------------------------------------------------------------------------------- Watch promo video for rig understanding.

Animation controllers are separated in to two layers. Controllers_body layer - here we have controllers that influence all the body except face and head. MAIN_contr - use to move and rotate the whole model with other controllers and helpers$ Leg_L(R)_contr - controllers for changing legs orientation (L(R) means left and right respectively. Move it and rotate. Both have attribute holder for swivel angle editing. Leg_L(R)_lite_contr - legs extra curvature controllers Just move it. Rot_body_contr - controls the movement and rotating of the pelvis. Arm_L(R)_move - change hands orientation. Has extra parametres in the attribute holder: swivel angle, wrist rotation, and fingers rotation (along the perimetre of the wrist). Arm_L(R)_rot - repeats the wrist rotation option from the previous controllers for better usability. finger_(01-03)_L(R)_contr - use it along with fingers rotation option (Arm_L(R)_move controller's attribute holder) to bend fingers and control it's position. door_open_contr - open/close the door. All limits are ajusted, so just rotate it with no worries ;) Antenna_contr - use to deform Bender's antenna All controllers are frozen, so don't be afraid to breal it. ----------------------------------------------------------------------------- Controllers_Face layer - influences face and head. Tablet_face_controller - has attribute holder for head rotation. Slider_round_pupil - makes pupils roud Slider_thin_pupil - makes pupils thin stretched Eyeballs_contr - move it to control both eyes look_at position eyeball_L(R)_contr - move it to control each eye look_at position separately Slider_anger - changes geometry of the eayeballs for anger simulation Slider_mouth - makes Bender talking Mouth_slider - makes Bender's mouth waves to ripple. ---------------------------------------------------------------------------

Dec 28, 2019 Datum toegevoegd
Jul 25, 2024 laatste update

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