Bloodhound UVed 3d model
0
Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
bestek
- Geometriepolygonal_quads/tris
- polygonen16,050
- hoekpunten16,178
- texturesNo
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'smixed
Omschrijving
This is a 3d model of a moderately vascular neatly groomed male bloodhound.
This character is set to real world scale and is 64 cm tall, approximately ~2.09 ft (the average height of a bloodhound)
GEOMETRY LIST
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body
Outer Eye geometry Left
Outer Eye geometry Right
Eyeball Left
Eyeball Right
Pupil Left
Pupil Right
Whiskers
top gums
bottom gums
top teeth
bottom teeth
tongue
testicles
.ZTL DETAILS
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Product is provided in obj and .ztl format. You need to have Zbrush 4r7 or above to open .ztl file.
Two .ztl files are provided. one with the Bloodhound in a relaxed pose and the other in a pose more suitable for rigging.
This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of subtools range from 1 to 9 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.
**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download
UV MAPPING
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All meshes have been UVed.
- body, whiskers and testicles share one UV map
- Teeth, gums and tongue share one UV map
- Each pupil has its own UV map
- Each eyeball has its own UV map
- Each Transparent outer eye geometry has its own UV map
POLYGON COUNT
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The polygon and vertice count specified above is based on the combined poly count of the lowest subdivision level of this character.
Subdivision level 1: 16,050 polys, 16,178 verts
Subdivision level 2: 64,148 polys, 64,368 verts
Subdivision level 3: 249,872 polys, 250,152 verts
.OBJ DETAILS
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The .obj files of the character are provided in subdivision 1,2 and 3. These subdivisions and more can be re-exported from the ztl file if needed.
*The posed version of this character with it's ears and tongue hanging is included as a separate folder with the term _naturalPose appended to it.
Sep 13, 2020
Datum toegevoegd
Dec 08, 2021
laatste update
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