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Cartoon grijze alien 3d model

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Cartoon grijze alien royalty-free 3d model - Preview no. 1
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Cartoon grijze alien royalty-free 3d model - Preview no. 1
Cartoon grijze alien royalty-free 3d model - Preview no. 2
Cartoon grijze alien royalty-free 3d model - Preview no. 3
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
Steno Scarduelli

bestek

  • Geometriepolygonal_quads only
  • polygonen91,456
  • hoekpunten45,794
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'smixed

Formaten en bestanden

Blender
(.blend)
7 MB

cycles
Toon_Grey_Alien_Blend.rar
X file
(.x)

Toon_Grey_Alien_DirectX.rar
OBJ
(.obj)

Toon_Grey_Alien_Obj.rar
FBX
(.fbx)

Toon_Grey_Alien_Fbx.rar

Omschrijving

A cartoonish Grey Alien. This model is fit for general visualization but not real time/video games. Rendered and issued in Subdivision form. Geometry is full quads. (Subdivision is only present in the original .Blend file. Exchange formats contain the model in poligonal form at Subd level 0). The poligons and vertices counts in the product description refer to the caracter with 2 SubD iterations applied. Specifics for the polygonal one are: Triangles: 5,716 Vertices: 2,876 Modelled in real world scale. The character is roughly 1.7 meters tall. Exported at the origin with frozen transforms. This model is completely unwrapped. The eyes share the only overlapping UVs. The model itself is divided into 2 objects: The eyes and the rest of the character. Objects, textures and material are logically named. Each object only has one material applied. Textures, objects and material names match. Two materials, two sets of .Png textures in PBR format: Base Colour, Roughness, Metallic, Normal (OpenGL), Height. The body has a 2048x2048 set, eyes have a 1024x1024 set instead. Textures for all formats of this product are packed into a dedicated zipped archive (in the Support Files section). Blender Cycles materials might need rebuilding when imported into an application other than Blender, but is exported correctly to .Fbx as a Phong material. The three points lighting rig I used to render both the thumbnails and the turntable are included in the .Blend file.
Aug 06, 2020 Datum toegevoegd
Oct 02, 2022 laatste update

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