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Bioscoop stoelen 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
Scott R Butler

bestek

  • Geometriepolygonal_quads/tris
  • polygonen3,490
  • hoekpunten4,455
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'soverlapping

Formaten en bestanden

OBJ
(.obj)
5 MB

seats stadium_obj.zip
OpenFlight
(.flt)
5 MB

Seats stadium_flt.zip
FBX
(.fbx)
5 MB

seats stadium_FBX.zip
3DS
(.3ds)
5 MB

seats stadium_3DS.zip
3ds Max
(.max)
5 MB

default_scanline
seats stadium SL_MAX.zip
3ds Max
(.max)
5 MB

mentalray
seats stadium MR_Max.zip

Omschrijving

Used for cinema theaters and stage performances, seat objects have been set up in three modules: center seats configured to repeat and left and right seat ends. Ambient occlusion is baked into a 4096 x 4096 tiff map for color and shading. Seats were stacked in rows during shading, allowing slight shadowing in the rear from seats behind. The reflection map used for the background is not included. 3ds Max: Scanline uses standard materials. The Mental Ray version used Arc & Design. A 512x 512 tiff map in included to define the fabric in the seat material. Four sub-object materials define the seats, metal, wood ends and green light. Exported versions: One material is included with the 4096 x 4096 tiff map to define color and shading.
Nov 30, 2019 Datum toegevoegd
Feb 04, 2022 laatste update

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