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Bureau 04 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
39 bezoeken
Luchador

bestek

  • Geometriepolygonal_quads/tris
  • polygonen1,001
  • hoekpunten989
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'soverlapping

Formaten en bestanden

OBJ
(.obj)
39 MB

desk04_obj.zip
FBX
(.fbx)
39 MB

desk04_fbx.zip
3ds Max
(.max)
39 MB

default_scanline
desk04_2018_max.zip
3ds Max
102 MB

sp_desk04.zip
3ds Max
9 MB

ue4_textures.zip
3ds Max
4 MB

additional_texture_maps.zip
3ds Max
9 MB

specular_gloss_textures.zip
3ds Max
9 MB

unity_textures.zip

Omschrijving

This desk is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included. ||SPECS|| || Geometry || Geometry count: -1001 polys -1936 tris -989 verts No n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (centimeters) Dimensions: 74cm x 83cm x 178cm Tested in Marmoset Toolbag 3 (see renders) Tested in Unreal Engine 4 Tested in Unity Engine No special plugins needed. .obj and .fbx versions exported from 3ds Max 2018 || Textures || 2048x2048 base color, roughness, metalness, normal and AO (ambient occlusion) maps There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup. Textures designed for physically based rendering (PBR) Textures in .png format Model texture paths are stripped I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them. Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Oct 01, 2019 Datum toegevoegd
Nov 15, 2021 laatste update

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