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Drakkar Viking Ship 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
RaGe_3D

bestek

  • Geometriepolygonal_quads only
  • polygonen213,840
  • hoekpunten215,824
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

Blender
(.blend)
245 MB

cycles 2.79
Drakkar.blend
3DS
(.3ds)
1 MB

Drakkar.3ds
(.unknown)
7 MB

Drakkar.abc
Collada
(.dae)
21 MB

Drakkar.dae
FBX
(.fbx)
15 MB

Drakkar.fbx
OBJ
(.obj)
10 MB

Drakkar.obj
(.unknown)
3 MB

Drakkar.ply
STL
(.stl)
7 MB

Drakkar.stl
(.unknown)
9 MB

Drakkar.x3d

Drakkar.mtl
83 MB

Drakkar2_None_BaseColor.png

Drakkar2_None_Metallic.png
24 MB

Drakkar2_None_Normal.png
30 MB

Drakkar2_None_Roughness.png
19 MB

Details_Color.png
2 MB

Details_Metallic.png
14 MB

Details_Normal.png
5 MB

Details_Roughness.png
17 MB

DrakkarFinal3_sail_BaseColor.png
15 MB

DrakkarFinal3_sail_Normal.png
5 MB

DrakkarFinal3_sail_Roughness.png
1 MB

S1Color.png
1 MB

S1Color2.png
1 MB

S1Color3.png
1 MB

S1Color4.png
1 MB

S1Color5.png
1 MB

S1Color6.png

S1Metal.png

S1Normal.png

S1Roughness.png

Omschrijving

Modeled in blender 2.79 The model is set in real world scale and is based on real photographs and plans The mesh is designed in 213840 polygons. It is EASY TO ANIMATE and be USED IN GAMES/ANIMATIONS. Textures are divided in 4 groups: Main: Base Color. 8192x8192p PNG Normal Map. 8192x8192p PNG Roughness, 8192x8192p PNG Metalic. 8192x8192p PNG Details: Base Color. 4096x4096p PNG Normal Map. 4096x4096p PNG Roughness, 4096x4096p PNG Metalic. 4096x4096 PNG Sail: Base Color. 4096x4096p PNG Normal Map. 4096x4096p PNG Roughness, 4096x4096p PNG Shields: (Each shield model has a unique color texture) Base Color. 1024x1024p PNG (6 different) Normal Map. 1024x1024p PNG Roughness, 1024x1024p PNG Metalic. 1024x1024p PNG Textures can easily be reduced and be unified in one. The lowest details are made in Z brush and baked as normal maps. The rest are made in Substance Painter Enjoy it. Thank you.
Dec 22, 2019 Datum toegevoegd
Nov 04, 2022 laatste update

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