Vrouwelijke robot Android 3d model
1
Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
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- Geometriepolygonal_quads/tris
- polygonen74,322
- hoekpunten76,187
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'smixed
Omschrijving
This is 3d model of a Female Android.
....::: GENERAL INFORMATION :::....
This product includes
2 3ds Max versions :::....
- Set up for Vray rendering
- Setup for Default Scanline rendering
2 Maya versions :::....
- Set up for Mental Ray rendering
- Set up for Maya Software rendering
1 FBX version:::....
imports the lowest subdivision level of the product. You must apply a smoothing operation and may have to reapply textures in your 3d application of choice to achieve the renders shown above.
Model is built to real-world scale and is 6 feet 1 inches tall.
....::: TEXTURES :::....
The product has a total of 5 jpg textures
suit_Color.jpg (4096x4096)
suit_Specular.jpg (4096x4096)
Eyes_Color.jpg (2048x2048)
Eyes_Alpha.jpg (2048x2048)
Thrusters.jpg (2048x2048)
....::: RENDERING :::....
The vray 3ds max version of this product is setup for a linear rendering workflow. Images render with a gamma correction of 2.2 in the vray render window.
*make sure to enable 2 sided polygon rendering in your 3d applications renderer and/or viewport so that the both sides of the thrusters/afterburner planes underneath her feet are rendered.
....::: SMOOTHING :::....
3ds Max :::....
The meshes have a turbo-somoth modifier applied to them. The most prominent pieces of geometry have a turbo-smooth iteration of 3. The rest of the meshes have a turbo-smooth iteration of 2. Reduce turbosmooth iterations where you deem fit to reduce the overall polygon count of your scene.
Maya :::....
The Mental ray version of the product is in smooth mesh preview mode which mental ray can render with no problem.
The software version of the product has meshes that have been converted from smooth mesh preview to polygons. This is necessary as Maya software cannot render smooth mesh previews.The subdivision level of each mesh can be changed in the attribute editor.
Nov 30, 2019
Datum toegevoegd
Oct 23, 2021
laatste update
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