Florence Console tafel 3d model
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- Geometriepolygonal_quads only
- polygonen14,336
- hoekpunten14,408
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snon-overlapping
Omschrijving
Florence Console Table
The model was originally modeled in 3Ds Max 2018; textured and rendered using V-Ray Next.
As it is a photorealistic and high end model, it will help you to add more realism to your projects. The model is suitable for any visual production, high-res film close-up images, advertising, design visualisation, etc.
Model dimensions: W 86 cm x D 35 cm x H 80 cm
>> Features:
• Polycount is calculated BEFORE applying Turbosmooth.With Turbosmooth (1 iteration):
Polys: 114.688
Verts: 57.416
• The model is prepared to be subdivided.
• No extra plugins are required for this model.
• The preview renders have been made without any kind of postproduction, besides a contrast LUT, which is included as a gift.
• Wireframes rendericed both with and without Turbosmooth (1 iteration).
• Lights and cameras are NOT included in the scene.
• Totally Unwrapped. Non overlaping UVs.
• The model is grouped for ease of selection. In addition, each individual object is renamed in order to facilitate its search.
• This model contains poles (more than 5 edges that converge to a single
vertex.) located in the bolt heads, as well as in the drawer sides.
>> Specifications:
• The model is accurately sized to match a real object. File units: cm.
• Number of materials: 3
• Number of elements in the scene: 9
• The model is included in 2 file formats: 3ds Max V-Ray 2020 & 2018.
• In addition, the conversion according to StemCell is available, with formats prepared for Maya,
C4D, fbx, and obj. For other available formats, see the list on the right.
• Model texturized through PBR Metallic (Base Color, Roughness, Metallic, Normal maps).
• Textures
[PNG]: FConT_Wood_Oak, as well as FConT_Wood_Painted (4096 x 4096) and
FConT_Chrome (2048 x 2048) have been created with Substance Painter.
• Diffuse, specular, glossiness, normal, base color, metallic, roughness and AO maps are included for SP materials, in order to allow both PBR Metallic and Spec/Gloss
Rendering scene is NOT included, neither is the HDRI used to take the renders.
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