Frankenstein Monster (opgetuigd) 3d model
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- Geometriepolygonal_quads/tris
- polygonen9,646
- hoekpunten9,891
- texturesYes
- opgetuigdYes
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'smixed
Omschrijving
|| Frankenstein Monster ||
Originally created with 3ds Max 2012
|| USAGE ||
This model was designed for use as a real-time asset in a videogame or simulation
|| SPECS ||
This model contains 6 separate objects(head, Torso, hand, leg, hair, teeth
This model contain 9891 vertices, 9646 faces
This model contains Standard materials only
|| PRESENTATION IMAGES ||
All preview images are rendered with v-Ray and Default Scanline MAterial.
|| TEXTURES ||
Head
Diffuse : 2048x2048
Normal : 2048x2048
Specular : 512x512
AO : 512x512
Body
Diffuse : 2048x2048
Normal : 2048x2048
Specular : 512x512
AO : 512x512
Hair
Diffuse : 2048x2048
Normal : 1024x1024
Alpha : 2048x2048
Specular : 512x512
Teeth
Diffuse : 1024x1024
Normal : 1024x1024
Specular : 512x512
AO : 512x512
AO Maps includen in the packace, but not applied in the 3ds max scene. these maps can be applied independently in the game engine
|| GENERAL ||
Model is built to real-world scale
Units used: Centimeters. The Character is 202 centimeters tall.
No third-party renderer or plug-ins needed
|| Rigging ||
The rigging of this file is done using Biped
The skinning in this file is done using Skin modifier
Sep 15, 2020
Datum toegevoegd
Oct 07, 2021
laatste update
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