Ganesha gekleurd standbeeld 3d model
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- Geometriepolygonal_quads only
- polygonen22,863
- hoekpunten22,868
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snon-overlapping
Omschrijving
Scan-based mid-poly 3D model of the colored Lord Ganesha statue.
Model is detailed enough for your close-up renders.
HD textures. Textures size: 8192x8192.
Preview images were rendered in Blender v2.82a with Cycles Render and PBR workflow, without usage of displacement.
For 3dsMax users:
There are two Max2011 files:
1. With V-Ray_2.4 Render Setup, V-Ray blend mtl shader, V-Ray lights and V-Ray Physical Camera.
2. With Default Scanline Render Setup, Blend shader, omni lights and standard camera.
Each of Max files is packaged with all necessary textures and masks. Only in archive with V-Ray version you also would find .exr HDRI map.
In all Max files:
1. You will get scene with all setup ready for rendering.
2. Model have real world size. Units:cm.
3. Model is placed at its own layer; lights and camera are placed at another layer and freezed.
4. All layers, objects and materials in the scene have understandable names.
At the end of image preview you can find several screenshots to see what it will looks like when you open your purchase in 3dsMax.
For Blender users:
1. You will get Blender file with all setup ready for rendering, including shadow plane, camera and lights.
2. During render process render result could look pale. You should patiently wait for compositing stage, because i use gamma correction and gamma 2.2.
3. All objects and materials in the scene have understandable names.
4. Blender file is packaged in archive with base_color, roughness, specular, metallic, clearcoat and normal texture maps. Also you would find in archive hdri map and mask for shadow plane. All textures and additional images are in .png format.
At the end of image preview you can find several screenshots to see what it will looks like when you open your purchase in Blender.
For customers, who are going to use this model with another software:
There are FBX and OBJ files. They were checked and have to work properly.
Each file is packaged in its own archive with base_color, glossiness, metallic, specular and normal .png texture maps.
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