Druiven liegen realistische collectie 3d model
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
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- Geometriepolygonal_tris only
- polygonen4,034
- hoekpunten2,026
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snon-overlapping
Omschrijving
The model is a scan, its all part of the same (one) object. The grape "berries" are part of the whole model.
The model is useable for lying grapes only. The base of the model is open. Check the preview images.
The models are also a little prolonged under their ground level in order to give you some "wiggle room" while placing them (if you need/want it). See the preview images.
If you dont want the "prolonged underground parts" of the model you can simply delete them using simple "cut" or "boolean operations" etc.
If you need fully closed meshes of scanned Grapes (suitable also for hanging position - viewable from all angles , i have those also, check out my other grapes scan models).
V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)
Maps in max archives :
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px jpg
These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)
Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:
Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit 4096*4096px TIF
Displacement 32bit 4096*4096px EXR
If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.
Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
Aug 25, 2021
Datum toegevoegd
Aug 25, 2021
laatste update
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