Grim Reaper Mask 3d model
0
Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
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- Geometriepolygonal_quads only
- polygonen62,966
- hoekpunten62,964
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snon-overlapping
Omschrijving
High detailed Grim reaper mask.
Can be used as mask for your character or decor in suitable environment.
The model was originally modeled in 3ds Max 2018, textured in Substance Painter and rendered with Corona renderer 2.
For better compatibility model saved in 3ds Max 2015.
Also materials were converted to v-ray renderer.
4 different texture sets are available. The main texture set placed with the models file. The other 3 texture sets are placet in additional files. Each set placed in a separate folder within archive/
FEATURES
-Nice, clean topology with quads-only polygons. No n-gons or triangles.
-All support loops are in place, which means perfect model subdivision for better/smoother result.
- Model was builded in real world scale on millimeteric unit system (scene units - millimeters).
-Actual model size is: ~90 mm length, ~165 mm width, ~230 mm height.
- Model is fully textured with all materials applied.
- As whole model is a single object, there are no grouping. Model is on single layer, so it's easily to moving all model and merge in scene.
- No unexpected objects in scene. Lights, cameras, hdri are not included.
NOTES
-As Corona renderer (v-ray) is 3rd party render, you must have them or higher version to render this model as it is.
- All texture paths are stripped from the model, so just place .max file and textures in a same folder.
- .zip texture archive contains some textures that are not used in model but may be useful in other renderers.
- For other renderers small texture adjustment may be needed.
-Only .max files has materials, .obj and . fbx files haven't any materials
-No post production on preview images.
-In order to render model from file as in preview images need to set lights and/or hdri.
-The name of the textures in the each set are identical.
So just put the model file and the texture set that suits you in one folder. Be careful with overwriting textures files.
MATERIALS
Grim_reaper_mask 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular, scattering) , All - .png for all 4 textures sets.
Dec 22, 2019
Datum toegevoegd
Jan 29, 2022
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