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Handlamp 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
StemCell Demo

bestek

  • Geometriepolygonal_quads/tris
  • polygonen13,935
  • hoekpunten14,008
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

3ds Max
(.max)

vray 3.2
TorchBurning_Max_2015_VRay_32003_NS.rar
Maya
(.ma)
1 MB

vray 3.2
TorchBurning_Maya_2015_VRay_31001_NC.rar

Omschrijving

This is a model of a hand torch. Originally created with 3ds Max 2015 Converted to Maya so that the model renders using V-Ray || USAGE || This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc. This model also has a real-time version suitable for games, see the real-time header for more information. This model uses a scale of 1 unit = 1 centimeter || SPECS || This model contains 7 separate objects. Inside of 3ds Max, this model contains 13935 polygons with TurboSmooth OFF Inside of 3ds Max, this model contains 111468 polygons with TurboSmooth ON (set to 1 iterations.) This model contain only quads and tris (no nGons) This model has been calibrated using the following renderers (V-Ray in both 3ds max and Maya). || STAGE VERSIONS || Two versions of each file are included; Native Source (NS) and Nativle Clean (NC). Native source files include the lighting and render stage which can be used to get renders just like the preview images. The Native Clean version is just the object which is ready to import into any project. The download files have the suffix of NS or NC to differentiate the two files. || PRESENTATION IMAGES || Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.2. Product is ready to render out-of-the-box. LIghts and cameras are not included in the file. || TEXTURES || The model contains 34 bitmap texture files (All provided in .PNG format at 4096 x 4096 pixel resolution) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness). Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Height * Metallic * Normal * Roughness * Specular All textures are created from original photographs or drawings || GENERAL || Model is built to real-world scale Scene objects are organized by layers / groups / selection sets 3ds Max: Third-party renderer needed / V-Ray is REQUIRED in order to use this product. Maya: Third-party renderer needed / V-Ray is REQUIRED in order to use this product. Model represents 20 of hours of 3D work || REAL-TIME || The Unity and Unreal versions of the torch have been optimized for real-time engines. This version is suitable for current and next-gen real-time projects. It contains 3 sub-objects suitable for in-engine manipulation/code driven animation. The unreal import has been baked down to a single mesh. The real-time texture download contains 6 bitmap texture files (Non-alpha provided in .PNG format at 2048 x 2048 pixel resolution, prepacked with alpha provided as .TGA) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness).
May 25, 2020 Datum toegevoegd
Mar 05, 2022 laatste update

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