Hoge hakken 3d model
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- Geometriepolygonal_quads/tris
- polygonen9,838
- hoekpunten10,128
- texturesNo
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snone
Omschrijving
PRODUCT OVERVIEW
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This is a 3d model of woman's high heel shoes.
Product is provided in obj and ztl format in 7 different sudivision levels.
.ZTL DETAILS
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You need to have Zbrush 4r6 or above to open .ztl file and generate textures .
Subdivisions of each subtool ranges from 1 to 7 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.
**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download
UV MAPPING
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UV's have not been unwrapped but all assets have clean animation friendly topology.UV maps must be generated before color information can be taken outside of zbrush.
**Links to free video tutorials on how to UV Map in zbrush provided with product download
POLYPAINT
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All meshes have been polypainted.
**Links to free video tutorials on how to convert polypaint to textures and export them out of zbrush provided with product download
**Links to free video tutorials on how to use MutiMap exporter, that ships with zbrush, to export other detail tetures(Normal, Dispalcement, Bump, etc) provided with product downlaod
POLYGON COUNT
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The wireframe turnables shown in the last few preview images are of the meshes at their lowest subdivision level.
The polygon and vertice count specified above is based on the combined poly count of the lowest subdivision level of this model with all its assets.
HighHeel= 1,389 polys, 1,419 verts
Stitches = 8,449 polys, 8709 verts
geometry stitches were used to give more realism. They account for about 90 percent of the total polycount and can be deleted if not needed.
.OBJ DETAILS
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The .obj files of this model are provided in 7 different subdivision levels.
The UV's of the obj file have not been unwrapped. and no textures have been provided. textures must be generated from .ztl zbrush file after the character is UV mapped.
Oct 04, 2019
Datum toegevoegd
Feb 18, 2022
laatste update
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