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HTC First Black 3d model

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HTC First Black royalty-free 3d model - Preview no. 1
HTC First Black royalty-free 3d model - Preview no. 2
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HTC First Black royalty-free 3d model - Preview no. 12
HTC First Black royalty-free 3d model - Preview no. 1
HTC First Black royalty-free 3d model - Preview no. 2
HTC First Black royalty-free 3d model - Preview no. 3
HTC First Black royalty-free 3d model - Preview no. 4
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HTC First Black royalty-free 3d model - Preview no. 10
HTC First Black royalty-free 3d model - Preview no. 11
HTC First Black royalty-free 3d model - Preview no. 12
Royalty-vrije LicentieAlleen redactie
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
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3dstreets

bestek

  • Geometriepolygonal_quads/tris
  • polygonen15,981
  • hoekpunten16,830
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'smixed

Formaten en bestanden

3ds Max
(.max)
1 MB

vray 2.30.10
HTC First Black.rar

Omschrijving

HD model of HTC First Black. The model is very accurate and smooth. I tuned up a scene for this result for quite a long time, so hope You will like it,it is included as on all my products. Enjoy and thanks for Your business.

Features:

* Very high detailed polygonal model.

* Detailed enough for close-up renders,film production,commercials etc.. For high-res rendering.

* Model resolution is optimized for polygon efficiency(in 3ds Max the TurboSmooth modifier can be used to increase mesh resolution if necessary).

* All materials can be easily modified in the materials pallete.

* High Quality textures in TIF format

* All objects have proper pivot points locations.

* Objects are grouped for easy selection & logically named for ease of scene management.

* No cleaning up necessary

* Non-overlapping UV's are applied where it is necessary * High quality V-Ray Materials

* Studio setup is included

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Model is mainly based on edge-loop mesh topology.

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Production Ready

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Textures

TIF format

2048*2048

551*968

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About ´´811´´

I have started with CG in 2005 while I was studying design and art at school. After two years I have been working for several studios as a freelancer specialized in arch-viz sector,now I´m mainly freelancing for advertising companies.

Nov 30, 2019 Datum toegevoegd
Dec 06, 2021 laatste update

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