Jakhals (BONT) 3d model
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- Geometriepolygonal
- polygonen20,340
- hoekpunten21,770
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'smixed
Omschrijving
High Detailed Photorealistic Jackal(FUR).
Modeling in 3ds max 2015 and rendered with Vray 3.2
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 40 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 350000 hairs.
There is 2 hair and fur nodes.
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Jackal_FUR_max.zip contain 2 .max files:
01.Jackal_FUR_Vray.max - the preview images.The model in skin pose.Ready for rigging.With FUR.
Vray renderer 3.2 setup and materials.Includes Vray-materials.
02.Jackal_Fur_spline_curves.max - "hair and fur spline curves" created by the hair and fur modifier
There is 2 spline curves sets - for the body and the tail.
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High resolution textures:
Jackal_bump_map.jpg (4096x4096)
Jackal_color_map.jpg (4096x4096)
Jackal_eye.jpg(900x900)
Jackal_teeth_base_color.jpg (1024x1024)
Jackal_teeth_base_reflection.jpg (1024x1024)
Jackal_tongue.jpg (1024x1024)
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Jackal body:
Vertices :15400
Polygons :15330
Total :
Vertices :21770
Polygons :20340
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NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
Sep 13, 2020
Datum toegevoegd
Sep 30, 2022
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