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Waterkoker kookplaat 3d model

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Waterkoker kookplaat royalty-free 3d model - Preview no. 1
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Waterkoker kookplaat royalty-free 3d model - Preview no. 1
Waterkoker kookplaat royalty-free 3d model - Preview no. 2
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
54 bezoeken
Syrak Models

bestek

  • Geometriepolygonal_quads only
  • polygonen7,020
  • hoekpunten7,156
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

Blender
(.blend)
13 MB

Kettle stove top 01 BLEND.zip
Collada
(.dae)
12 MB

Kettle stove top 01 DEA.zip
FBX
(.fbx)
12 MB

Kettle stove top 01 FBX.zip
OBJ
(.obj)
12 MB

Kettle stove top 01 OBJ.zip

Omschrijving

MODEL DESCRIPTION This is a stove top kettle. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is two objects. (1) The kettle base. (2) The handle The model is set to real world scale. The origins have been placed at the base of the object. There are 7156 vertices. There are 7020 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS 1 x 4096 x 1024 PNG diffuse. 1 x 4096 x 1024 PNG BW spec map. 1 x 4096 x 1024 PNG bump map. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 03, 2019 Datum toegevoegd
Oct 23, 2021 laatste update

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