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Modulaire betonnen wand 3d model

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Modulaire betonnen wand royalty-free 3d model - Preview no. 1
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Modulaire betonnen wand royalty-free 3d model - Preview no. 1
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
22 bezoeken
Luchador

bestek

  • Geometriepolygonal_quads/tris
  • polygonen2,465
  • hoekpunten2,956
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'soverlapping

Formaten en bestanden

3ds Max
(.max)
49 MB

default_scanline
boundarywall_2016_max.zip
FBX
(.fbx)
49 MB

boundarywall_fbx.zip
OBJ
(.obj)
49 MB

boundarywall_obj.zip
OBJ
146 MB

sp_boundarywall.zip
OBJ
17 MB

specular_gloss_textures.zip
OBJ
3 MB

boundarywall_additional_textures.zip
OBJ

boundarywall_bake.zip
OBJ
17 MB

boundarywall_ue4.zip
OBJ
17 MB

boundarywall_unity.zip

Omschrijving

This modular wall set was designed for use with Unreal Engine 4 and Power of Two grid size, though it should also work in other game engines. This is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. ||SPECS|| Low Poly Model (4 Objects): -wall_middle_segment -wall_end_segment -cornerpiece -endpiece || Geometry || wall_middle_segment: 2464 Total Tris 1232 Total Polys 1480 Total Verts wall_end_segment: 2422 Total Tris 1211 Total Polys 1440 Total Verts cornerpiece: 10 Total Tris 5 Total Polys 8 Total Verts endpiece: 32 Total Tris 17 Total Polys 28 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) The wall is 180 inches tall. Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 Tested in Unity 5 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 The .fbx models have a second UV channel with non-overlapping UV's so that you can use lightmapping on the meshes. || Textures || -2048x2048 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps -Textures designed for physically based rendering (PBR) -Textures in .tga format -Model texture paths are stripped -There is an alternate set of 2048x2048 diffuse, specular and gloss textures for those who prefer the Spec/Gloss PBR setup. This model was textured with Substance Painter 2. The Substance Painter 2 source file is also included as an extra download upon purchase. I have exported textures for Unreal Engine 4 and Unity 5 from Substance Painter 2 to make the import process for those engines easier. See the extra downloads for those textures and instructions on how to use them. || Bonus || The high poly model/baking scene used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Oct 15, 2019 Datum toegevoegd
Dec 06, 2021 laatste update

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