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Modulaire Lowpoly houtset 3d model

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Modulaire Lowpoly houtset royalty-free 3d model - Preview no. 1
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
27 bezoeken
Falrinth

bestek

  • Geometriepolygonal_quads/tris
  • polygonen677
  • hoekpunten586
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

Blender
(.blend)

cycles 2.78
modular-wood-set.blend
FBX
(.fbx)

modular-wood-set.fbx
3DS
(.3ds)

modular-wood-set.3ds

Omschrijving

Whats inside: - 19 unique, modular, lowpoly elements you can arrange to form lowpoly, stylised structures - 4 metal extra elements: 2 bolts, and 2 chain parts. All 23 elements together have: 586 verts 1076 tris 677 faces All elements have own UV maps (excluding 2 bolts - one is just curved version of the other), and texturised. To limit drawcalls some objects share same material and texture file. All the objects in main files have unique names (like: "plank1", "beam3") corresponding with the names in texture and UVmaps files' names (like "plank5-beam3-texture.png"). There is 11 texture and UVmap files covering all 23 elements. All of those are 1024x1024. Compositions shown in previews are just samples of what can be built with them (and there is a lot more of stuff you can do with those). They (compositions) are also included in supporting items as "extras" blend file with exactly same lighting and camera perspective as in preview images and turntables. However the main product is in the blend, fbx and 3ds main files with all those elements arranged in order for easy selection (you can see 3 copies of them arranged in order on the unity screenshot where i imported all 3 file types to test them out). You can also see how they look like with basic diffuse shader recommended for mobile games in Unity on the previously mentioned screenshot. Chains are made by duplicating (array) the chain ring and curving on bezier curve. NOTE: After importing 3ds file to Unity you need to select whole set in Assets and configure importing settings to "calculate normals" or they will be auto-smoothed.
Oct 04, 2019 Datum toegevoegd
Aug 19, 2021 laatste update

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