Realistisch mannelijk hoofd 3d model
0
Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
bestek
- Geometriepolygonal
- polygonen10,420,832
- hoekpunten10,421,645
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snon-overlapping
Omschrijving
Realistic Male Head
This is a high quality realistic male character.The character sculpted in ZBrush,Hair is also created in ZBrush FiberMesh final images rendered with maya and arnold_1.0.0.2
Most of images don't has any post effect, only some images has post effect.
The character was modeled in real-world scale with ideal proportions.In ZBrush all levels of subdivision histories are kept.
Every model has been checked with the appropriate software.You can download the video and see this.
FEATURES
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- the mesh contains only quads
- clean geometry
- anatomically correct model
- golden ratio for the ideal proportions
- professional quality UV map
- professional quality high resolution textures
- arnold SSS skin textures & shaders
- real-world scale
TEXTURES & SHADERS
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Head SSS textures, (4096 x 4096) TGA files:
- diffuse map
- shallow map
- mid map
- deep map
- primary map
- secondary map
- normal map
Eye SSS textures, (2048 x 2048) TGA files:
- diffuse map
- shallow map
- mid map
Underwear textures, (4096 x 4096) TGA files:
- color map
- normal map
FILE FORMATS
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- maya 2012 (test and final render scene)
- maya 2012 (no textures render scene)
- ZBrush 4R6 (single and multi textures version)
RENDERING
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Product is ready to render, lights and cameras included in file.
no textures render scene result and you see the preview.
final render scene will be very slow, Or you can use test render scene. The final image I treated with PS ,I am also released the difference between the two
the model and Material Editor needs to load many huge textures so opened slowly
Hope you enjoy the model. Thank you!
Nov 13, 2021
Datum toegevoegd
Mar 01, 2022
laatste update
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