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Opgezette koekoeksklok 3d model

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Opgezette koekoeksklok royalty-free 3d model - Preview no. 1
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
PictureFactory

bestek

  • Geometriepolygonal_quads/tris
  • polygonen80,925
  • hoekpunten79,613
  • texturesYes
  • opgetuigdYes
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

FBX
(.fbx)
34 MB

PF_CuckooClock_FBX.zip
OBJ
(.obj)
34 MB

PF_CuckooClock_Obj.zip
Cinema 4D
(.c4d)
37 MB

advanced 14
PF_CuckooClock.zip

Omschrijving

This is a model of a historic Black-Forrest Cuckoo-Clock. SPECIAL FEATURE: The model is RIGGED using XPresso Use the User-Data to set the start-time. The Cuckoo-Clock will keep accurate time for the length of your project and the cuckoo will "sing" the time on the full hours. Download the preview movie to see and hear the Cuckoo in action. As a customer, you can also download the sound-file we used for the movie. It is from "freesound" and freely usable under the Attribution License. --------------------------------------------------------------------- IMPORTANT NOTE: This model was created in C4D. Other formats will NOT be rigged and the materials and textures may have to be applied or tweaked. However all objects, textures and UVs are included. --------------------------------------------------------------------- The model is suitable for use in broadcast, high-res film, closeups or advertising. The model was built in C4D-studio Release 14. It can also be used by Releases 13 and 12 (Renderings will differ slightly). The model consists of 52 separate objects. The preview images were rendered using the Physical Render-Engine of C4D 14 Studio, incorporating Global Illumination, Ambient and Occlusion (for the movie also Motion-Blur). The UVs of the model are unwrapped. The model itself contains nine materials with the following Texture-Maps: 1) ChainsBronze (no Bitmaps) 2) Cuckoo 1024 x 1024 (2 .jpg Bitmaps: Color and Normal) 3) ClockFace 2048 x 2048 (3 .jpg Bitmaps: Color, Bump and Specular) 4) House 2048 x 2048 (3 .jpg Bitmaps: Color, Bump and Specular) 5) HouseFront 2048 x 2048 (3 .jpg Bitmaps: Color, Bump and Specular) 6) Branches 2048 x 2048 (4 .jpg Bitmaps: Color, Diffusion/Bump, Normal and Specular) 7) Leaves 2048 x 2048 (4 .jpg Bitmaps: Color, Bump, Normal and Specular) 8) Bronze (no bitmaps) 9) Weights 1024 x 1024 (3 .jpg Bitmaps: Color, Diffusion/Reflection/Specular and Normal) Additionally there is a second set of Materials without the maps for the color-channel. By using these alternative materials you can give the model a "painted" look. The Photo-Texure for the Background is also included (2838 x 2838) as well as all lights and cameras used for the thumbnails.
Aug 13, 2020 Datum toegevoegd
Sep 16, 2021 laatste update

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