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rock cliff bundel 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
polybox

bestek

  • Geometriepolygonal
  • polygonen7,086
  • hoekpunten3,800
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'soverlapping

Formaten en bestanden

Maya
(.ma)

mentalray
pack_rocks_01.mb
Maya
(.ma)
1 MB

mentalray
pack_rocks_01.ma
FBX
(.fbx)
36 MB

pack_rocks_01.fbx
3ds Max
(.max)

rock_surface_01.max
3ds Max
(.max)

rock_surface_02.max
3ds Max
(.max)

ruin_temple.max
3ds Max
(.max)

waterfall.max
OBJ
(.obj)

broken_bridge.obj
OBJ
(.obj)

rock_surface_01.obj
OBJ
(.obj)

rock_surface_02.obj
OBJ
(.obj)

ruin_temple.obj
OBJ
(.obj)

waterfall.obj
OBJ

important note.txt
OBJ

broken_bridge.mtl
OBJ

rock_surface_01.mtl
OBJ

rock_surface_02.mtl
OBJ

ruin_temple.mtl
OBJ

waterfall.mtl
OBJ
12 MB

rock_surface_diffuse_01.tga
OBJ
12 MB

rock_surface_diffuse_02.tga
OBJ
12 MB

waterfall_diffuse.tga

Omschrijving

This is a photo real pack of rock surfaces and a waterfall that could also be rearranged seamlessly in many ways, for example by duplicating the geometry and modifying it, adding deformers like "bend" or braking it down to several smaller elements and rearrange them in different ways. This geometry is meant to be used with a self illuminated shader also known as a "surface shader" or an "unlit shader" regardless if its used for films or games. Ideally you should choose the right balance of how much the geometry is being affected by lights in the scene versus how much it's self lit by its diffuse texture. "One or more textures on this 3D-model have been created with images from cgTextures. These images may not be redistributed by default. Please visit cgtextures for more information."
Nov 12, 2021 Datum toegevoegd
Jul 05, 2023 laatste update

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