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SciFi Robot 05 - skeletrobot 3d model

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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
27 bezoeken
Ludmilla

bestek

  • Geometriepolygonal
  • polygonen17,496
  • hoekpunten17,822
  • texturesYes
  • opgetuigdNo
  • AnimatedYes
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedNo
  • Onverpakte UV'sunknown

Formaten en bestanden

Cinema 4D
(.c4d)
1 MB

vray 2.55
SciFi Robot 05 - Skeleton Humanoid Robot.c4d
3DS
(.3ds)
4 MB

SciFi Robot 05 - Skeleton Humanoid Robot.3ds
FBX
(.fbx)
1 MB

SciFi Robot 05 - Skeleton Humanoid Robot.fbx
3ds Max
(.max)
5 MB

SciFi Robot 05 - Skeleton Humanoid Robot.max
OBJ
(.obj)
8 MB

SciFi Robot 05 - Skeleton Humanoid Robot.obj
OBJ
11 MB

SciFi Robot 05 - Skeleton Humanoid Robot texures.zip

Omschrijving

"A funny sci-fi humanoid sceleton robot made from metal and chrome surfaces. A member of a collection of 12 robots. The scene includes some very basic rigging only in cinema 4D version (grouped body parts, and group pivots are set up), so its easy to animate without any animation knowledge, just rotate and move the parts, and set the keys, but it's not rigged in a traditional way. Some animations are included, but it can be easily deleted at the attribute editor by right clicking on the red dots, selecting delete track - in cinema 4D. A 3 round spiral turntable camera is also included, as well as the studio lighting setup in v-ray. The attached pictures and turntable are actual renders from the scene. All models were modeled and shaded in cinema 4D and VRay. Optimized for Cinema 4D R16 + V-Ray for C4D 1.9 (V-Ray 2.55) rendering engine. For using the setup, switch the renderer to VrayBridge in Render Settings. All the render and lighting setup is included, and the shading network also. The model parts are organised into named groups and subdivision groups. Model: Cannobal Giant - Skeleton like humanoid robot (17822 vertex, 17496 poly, 100 obj) Format: .C4D R16 /V-Ray/ Other formats: Exported from Cinema4D into - and turbosmooth / subdivision is not included, should be added in the new host program: .OBJ .FBX .3DS .MAX (quick converted from .FBX into .MAX)"
Oct 15, 2019 Datum toegevoegd
Mar 09, 2022 laatste update

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