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1946 Vespa Faro Basso Rust Scooter Model 3D

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1946 Vespa Faro Basso Rust Scooter royalty-free 3d model - Preview no. 1
1946 Vespa Faro Basso Rust Scooter royalty-free 3d model - Preview no. 2
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1946 Vespa Faro Basso Rust Scooter royalty-free 3d model - Preview no. 1
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0 Odwiedziny
HKV Studios

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki91,108
  • Wierzchołki95,691
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVmixed

Formaty i pliki

3DS
(.3ds)
48 MB

1946_Vespa_Faro_Basso_Rust_3DS.zip
FBX
(.fbx)
97 MB

1946_Vespa_Faro_Basso_Rust_FBX.zip
OBJ
(.obj)
95 MB

1946_Vespa_Faro_Basso_Rust_OBJ.zip
Cinema 4D
(.c4d)
7 MB

default_scanline
1946_Vespa_Faro_Basso_Rust_C4D.zip
3ds Max
(.max)
14 MB

default_scanline
1946_Vespa_Faro_Basso_Rust_MAX_STANDARD.zip
Maya
(.ma)
9 MB

maya_hardware 2.0
1946_Vespa_Faro_Basso_Rust_MB.zip
3ds Max
(.max)
60 MB

corona 5
1946_Vespa_Faro_Basso_Rust_MAX_CORONA.zip

Opis

High detailed 3D model of 1946 Vespa Faro Basso (Rust version). Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 11 textures, which vary in resolution from 1024x256px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: - MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 91,108 faces and 95,691 vertices MeshSmooth iteration 1: 363,743 faces and 373,292 vertices MeshSmooth iteration 2: 1,454,972 faces and 1,473,764 vertices - MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 91,108 faces and 95,691 vertices Subdivision iteration 1: 363,743 faces and 373,292 vertices Subdivision iteration 2: 1,454,972 faces and 1,473,764 vertices - C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 91,108 faces and 95,691 vertices Subdivision iteration 1: 363,743 faces and 373,292 vertices Subdivision iteration 2: 1,454,972 faces and 1,473,764 vertices - FBX and OBJ formats (3 files included for each format): low: 91,108 faces and 95,691 vertices medium: 363,743 faces and 373,292 vertices high: 1,454,972 faces and 1,473,764 vertices - 3DS format (3 files included): low: 181,527 faces and 153,309 vertices medium: 727,486 faces and 481,159 vertices high: 2,909,944 faces and 1,696,171 vertices

Sep 16, 2020 Data dodania
Feb 09, 2025 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
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