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VW Tiguan 2017 Model 3D

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VW Tiguan 2017 royalty-free 3d model - Preview no. 1
VW Tiguan 2017 royalty-free 3d model - Preview no. 2
VW Tiguan 2017 royalty-free 3d model - Preview no. 3
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VW Tiguan 2017 royalty-free 3d model - Preview no. 1
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Działa po wyjęciu z pudełka
0 Odwiedziny
HKV Studios

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki195,025
  • Wierzchołki219,121
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVmixed

Formaty i pliki

3DS
(.3ds)
117 MB

2017_VW_Tiguan_3DS.zip
FBX
(.fbx)
212 MB

2017_VW_Tiguan_FBX.zip
OBJ
(.obj)
216 MB

2017_VW_Tiguan_OBJ.zip
Cinema 4D
(.c4d)
21 MB

default_scanline
2017_VW_Tiguan_C4D.zip
3ds Max
(.max)
25 MB

default_scanline
2017_VW_Tiguan_MAX_STANDARD.zip
3ds Max
(.max)
30 MB

vray 3.50.04
2017_VW_Tiguan_MAX_VRAY.zip
Maya
(.ma)
23 MB

maya_software
2017_VW_Tiguan_MB.zip
Maya
(.ma)
28 MB

vray 3.10.01
2017_VW_Tiguan_MB_VRAY.zip

Opis

High detailed 3D model of 2017 Volkswagen Tiguan with interior. Main features: - Originally created with 3ds Max 2015 - Two .MAX files with V-Ray and Standard 3ds Max materials - Two .MB files with V-Ray and Standard Maya materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 10 textures, which vary in resolution from 900x900px to 5200x5200px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04 Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 195,025 faces and 219,121 vertices MeshSmooth iteration 1: 778,282 faces and 827,202 vertices MeshSmooth iteration 2: 3,113,128 faces and 3,209,878 vertices - .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 195,025 faces and 219,121 vertices Subdivision iteration 1: 778,282 faces and 827,202 vertices Subdivision iteration 2: 3,113,128 faces and 3,209,878 vertices - .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 195,025 faces and 219,118 vertices Subdivision iteration 1: 778,282 faces and 827,197 vertices Subdivision iteration 2: 3,113,128 faces and 3,209,865 vertices - .FBX and .OBJ formats (3 files included for each format): low: 195,025 faces and 219,121 vertices medium: 778,282 faces and 827,202 vertices high: 3,113,128 faces and 3,209,878 vertices - .3DS format (3 files included): low: 388,232 faces and 227,503 vertices medium: 1,556,564 faces and 866,414 vertices high: 6,226,248 faces and 3,361,035 vertices
Sep 13, 2020 Data dodania
Feb 03, 2025 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?