2018 Infiniti QX80 Model 3D
0
Licencja bezpłatnaTylko redakcyjne
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki358,009
- Wierzchołki456,706
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVmixed
Opis
High detailed 3D model of 2018 Infiniti QX80 with interior.
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with V-Ray and Standard 3ds Max materials
- Two .MB files with V-Ray and Standard Maya materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 20 textures, which vary in resolution from 512x512px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with V-Ray 3.50.04
Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
- .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 357,807 faces and 456,465 vertices
MeshSmooth iteration 1: 1,394,829 faces and 1,592,237 vertices
MeshSmooth iteration 2: 5,579,316 faces and 5,937,825 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 357,807 faces and 456,465 vertices
Subdivision iteration 1: 1,394,829 faces and 1,592,237 vertices
Subdivision iteration 2: 5,579,316 faces and 5,937,825 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 357,801 faces and 453,686 vertices
Subdivision iteration 1: 1,394,792 faces and 1,588,682 vertices
Subdivision iteration 2: 5,579,168 faces and 5,932,656 vertices
- .FBX and .OBJ formats (3 files included for each format):
low: 357,807 faces and 456,465 vertices
medium: 1,394,829 faces and 1,592,237 vertices
high: 5,579,316 faces and 5,937,825 vertices
- .3DS format (3 files included):
low: 679,215 faces and 520,267 vertices
medium: 2,789,653 faces and 1,754,013 vertices
high: 11,158,632 faces and 6,335,188 vertices
Sep 13, 2020
Data dodania
Feb 09, 2025
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?



















