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2019 Kia Stinger Model 3D

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2019 Kia Stinger royalty-free 3d model - Preview no. 1
2019 Kia Stinger royalty-free 3d model - Preview no. 2
2019 Kia Stinger royalty-free 3d model - Preview no. 3
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2019 Kia Stinger royalty-free 3d model - Preview no. 1
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0 Odwiedziny
HKV Studios

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki282,352
  • Wierzchołki319,665
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVmixed

Formaty i pliki

3DS
(.3ds)
160 MB

2019_Kia_Stinger_3DS.zip
FBX
(.fbx)
320 MB

2019_Kia_Stinger_FBX.zip
OBJ
(.obj)
320 MB

2019_Kia_Stinger_OBJ.zip
3ds Max
(.max)
37 MB

corona 5.0
2019_Kia_Stinger_MAX_CORONA.zip
Cinema 4D
(.c4d)
25 MB

default_scanline
2019_Kia_Stinger_C4D.zip
Maya
(.ma)
31 MB

maya_hardware 2.0
2019_Kia_Stinger_MB.zip
3ds Max
(.max)
32 MB

default_scanline
2019_Kia_Stinger_MAX_STANDARD.zip

Opis

High detailed 3D model of 2019 Kia Stinger with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 18 textures, which vary in resolution from 33x2500px to 3072x3072px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 282,352 faces and 319,665 vertices MeshSmooth iteration 1: 1,127,291 faces and 1,202,735 vertices MeshSmooth iteration 2: 4,509,164 faces and 4,658,753 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 282,352 faces and 319,665 vertices Subdivision iteration 1: 1,127,291 faces and 1,202,735 vertices Subdivision iteration 2: 4,509,164 faces and 4,658,753 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 282,352 faces and 319,665 vertices Subdivision iteration 1: 1,127,291 faces and 1,202,735 vertices Subdivision iteration 2: 4,509,164 faces and 4,658,753 vertices FBX and OBJ formats (3 files included for each format): low: 282,352 faces and 319,665 vertices medium: 1,127,291 faces and 1,202,735 vertices high: 4,509,164 faces and 4,658,753 vertices 3DS format (3 files included): low: 562,587 faces and 445,974 vertices medium: 2,254,582 faces and 1,445,239 vertices high: 9,018,328 faces and 5,176,306 vertices

Sep 29, 2020 Data dodania
Feb 09, 2025 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?