2020 Bentley Continental GT V8 Model 3D
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki204,986
- Wierzchołki229,713
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVmixed
Opis
High detailed 3D model of 2020 Bentley Continental GT V8 with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 22 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 204,986 faces and 229,713 vertices MeshSmooth iteration 1: 818,647 faces and 868,472 vertices MeshSmooth iteration 2: 3,274,588 faces and 3,373,312 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 204,986 faces and 229,713 vertices Subdivision iteration 1: 818,647 faces and 868,472 vertices Subdivision iteration 2: 3,274,588 faces and 3,373,312 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 204,986 faces and 229,707 vertices Subdivision iteration 1: 818,647 faces and 868,456 vertices Subdivision iteration 2: 3,274,588 faces and 3,373,248 vertices FBX and OBJ formats (3 files included for each format): low: 204,986 faces and 229,713 vertices medium: 818,647 faces and 868,472 vertices high: 3,274,588 faces and 3,373,312 vertices 3DS format (3 files included): low: 408,675 faces and 258,191 vertices medium: 1,637,294 faces and 927,775 vertices high: 6,549,176 faces and 3,546,367 vertices
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?



















