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2020 Kia Telluride Model 3D

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2020 Kia Telluride royalty-free 3d model - Preview no. 1
2020 Kia Telluride royalty-free 3d model - Preview no. 2
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0 Odwiedziny
HKV Studios

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki282,594
  • Wierzchołki312,514
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVmixed

Formaty i pliki

3DS
(.3ds)
162 MB

2020_Kia_Telluride_3DS.zip
FBX
(.fbx)
337 MB

2020_Kia_Telluride_FBX.zip
OBJ
(.obj)
322 MB

2020_Kia_Telluride_OBJ.zip
3ds Max
(.max)
39 MB

corona 5.0
2020_Kia_Telluride_MAX_CORONA.zip
Cinema 4D
(.c4d)
26 MB

default_scanline
2020_Kia_Telluride_C4D.zip
3ds Max
(.max)
33 MB

default_scanline
2020_Kia_Telluride_MAX_STANDARD.zip
Maya
(.ma)
32 MB

maya_hardware 2.0
2020_Kia_Telluride_MB.zip

Opis

High detailed 3D model of 2020 Kia Telluride with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 16 textures, which vary in resolution from 33x2500px to 3072x3072px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 282,594 faces and 312,514 vertices MeshSmooth iteration 1: 1,128,408 faces and 1,189,337 vertices MeshSmooth iteration 2: 4,513,632 faces and 4,634,611 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 282,594 faces and 312,514 vertices Subdivision iteration 1: 1,128,408 faces and 1,189,337 vertices Subdivision iteration 2: 4,513,632 faces and 4,634,611 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 282,590 faces and 312,514 vertices Subdivision iteration 1: 1,128,408 faces and 1,189,337 vertices Subdivision iteration 2: 4,513,632 faces and 4,634,611 vertices FBX and OBJ formats (3 files included for each format): low: 282,594 faces and 312,514 vertices medium: 1,128,408 faces and 1,189,337 vertices high: 4,513,632 faces and 4,634,611 vertices 3DS format (3 files included): low: 563,212 faces and 445,052 vertices medium: 2,256,816 faces and 1,443,496 vertices high: 9,027,264 faces and 5,184,997 vertices

Sep 29, 2020 Data dodania
Feb 09, 2025 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?