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Apple iPhone 4 Model 3D

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Apple iPhone 4 royalty-free 3d model - Preview no. 1
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3DOverstock

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki1,230
  • Wierzchołki1,196
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVoverlapping

Formaty i pliki

Maya
(.ma)
14 MB

maya_software
Apple__iPhone_4_mb.zip
(.unknown)
29 MB

Apple__iPhone_4_psd.rar
Maya
(.ma)
14 MB

vray 2.4
Apple__iPhone_4_vray_ma.zip
OBJ
(.obj)
14 MB

Apple__iPhone_4_obj.zip
3ds Max
(.max)
14 MB

default_scanline
Apple__iPhone_4_max.zip
FBX
(.fbx)
14 MB

Apple__iPhone_4_fbx.zip
Collada
(.dae)
15 MB

Apple__iPhone_4_dae.zip
Collada
29 MB

Apple__iPhone_4_psd.rar
Collada
14 MB

vray 2.4
Apple__iPhone_4_vray_ma.zip
Collada
14 MB

Apple__iPhone_4_obj.zip
Collada
14 MB

maya_software
Apple__iPhone_4_mb.zip
Collada
14 MB

default_scanline
Apple__iPhone_4_max.zip
Collada
14 MB

Apple__iPhone_4_fbx.zip
Collada
15 MB

Apple__iPhone_4_dae.zip

Opis

It is the high-quality low-poly model Apple iPhone 4 used in various fields 3D-Graphics such as: game development, advertising, interior design, motion picture art, visualization, etc.. Model is presented in two colors: Black and White. Modeling was made with ortho-photos of real phone that is why all details of design are recreated most authentically. Ease of use is that the model consists from one mesh, it is low-polygonal (saves resources of your system) and has only one material. Whichever renderer you wouldn't use, this model will always look realistic because of quality high resolution photo-textures . The competently think over topology low-poly model in combination with detailed textures allows for a minimum amount of polygons get the maximum quality, which can be enough even for closeups. Each color-version of model uses only one material, on the diffusion assigned photo-textures. For increase advanced realism in addition these textures are used: Specular, Glossiness, Bump and Emission for the luminous elements of the model (For example, screens, indicators, etc.). If you use V-Ray renderer and V-Ray MTL material set BRDF Type as Phong for correct glossiness effect. For correct reflecting effect you need set Use Fresnel and Fresnel IOR is 5. For the best Bump depth I set Bump Multiplier is 0.2. Total of the main textures - 5. Resolution of all textures is 3000 pixels square resolution in .png format. Also there are original texture file .PSD format in separate archive. In addition there is texture with white diffuse color. Model was created in the "Maya 2009" 3D program. The model has correct dimensions in real-world scale in centimeters. All parts correctly named. Also there is prepared render-scene created in the Maya 2014 with renderer plug-in V-Ray 2.40. This scene correctly opens in earlier versions up to the Maya 2012 with V-Ray 2.0 because it is saved in the .ma format. Render-scene includes 6 V-Ray Rect Light + reflectors. The V-Ray MTL material is assigned to model. On Timeline was set animation keys for model and Render Camera position relevant Preview Images. If you dont need these positions dont forget to delete animation keys from translation and rotation channels. To use the model in other 3D programs there are scenes saved in formats: .fbx, .obj, .DAE, .max(2010 version). Note: This is the Low-Poly model and it is not designed for the use of any smoothing modifiers.
Jul 18, 2020 Data dodania
Oct 27, 2020 Ostatnia aktualizacja

Recenzje

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