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Aquila Chrysaetos 'Golden Eagle' Model 3D

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Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Aquila Chrysaetos
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
0 Odwiedziny
triduza

Specyfikacje

  • Geometriapolygonal_quads only
  • Wieloboki11,986
  • Wierzchołki15,276
  • TeksturyYes
  • RiggedYes
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVmixed

Formaty i pliki

35 MB

GoldenEagle_Rig_Preview.avi
Maya
(.ma)
16 MB

mentalray
GoldenEagle_mb.rar
OBJ
(.obj)
15 MB

GoldenEagle_obj.rar

Opis

3D model of Aquila Chrysaetos 'Golden Eagle' created in Maya 2013. Real-world scale. Clean topology with quad polygons only. All objects properly named. Model fully rigged and ready for animation. Please watch attached video with rig preview. Also rig's readme file attached. Model Exported to .obj format. Polygons: Faces: 11986 Vertices: 15276 Textures: body_bump.jpg (4096x4096) body_diff.jpg (4096x4096) body_specular.jpg (4096x4096) feathers_bump.jpg (2048x2048) feathers.jpg (2048x2048) feathers_opacity.jpg (2048x2048) feathers_specular.jpg (2048x2048) zstudiolight.tga (1024x1024) environment map Rig description: Eagle_Control - controls whole model position and rotation Body_Control - controls body position and rotation tail_fold_Control - controls tail folding Tail_Control - controls tail rotation ltfeathers_Control - controls bending of left side of tail rtfeathers_Control - controls bending of right side of tail Neck_Control1-2 - control neck rotation and position Head_Control - controls head rotation and position Beak_Control - controls beak opening Tongue_Control1-5 - control tongue rotation and stretch lEye_Control - left eye taget rEye_Control - right eye target liris_Control - left eye's iris size riris_Control - right eye's iris size leyelids_Control - close left eye reyelids_Control - close right eye lmembrane_Control - close left eye membrane rmembrane_Control - close right eye membrane lwing_fold_Control - controls left wing folding rwing_fold_Control - controls right wing folding lWing_Control1-3 - left wing rotation rWing_Control1-3 - right wing rotation lpfeathers_Control - controls bending of primary feathers on the left wing rpfeathers_Control - controls bending of primary feathers on the right wing lsfeathers_Control - controls bending of secondary feathers on the left wing rsfeathers_Control - controls bending of secondary feathers on the right wing lupleg_Control - left upper leg position and rotation rupleg_Control - right upper leg position and rotation lLeg_Control - left leg position and rotation rLeg_Control - right leg position and rotation lfinger_Control1-4 - control bending of left leg's fingers rfinger_Control1-4 - control bending of right leg's fingers
Sep 28, 2020 Data dodania
Sep 29, 2022 Ostatnia aktualizacja

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