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Baby Girl Character Model 3D

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Baby Girl Character royalty-free 3d model - Preview no. 1
Baby Girl Character royalty-free 3d model - Preview no. 2
Baby Girl Character royalty-free 3d model - Preview no. 3
Baby Girl Character royalty-free 3d model - Preview no. 4
Baby Girl Character royalty-free 3d model - Preview no. 5
Baby Girl Character royalty-free 3d model - Preview no. 6
Baby Girl Character royalty-free 3d model - Preview no. 7
Baby Girl Character royalty-free 3d model - Preview no. 1
Baby Girl Character royalty-free 3d model - Preview no. 2
Baby Girl Character royalty-free 3d model - Preview no. 3
Baby Girl Character royalty-free 3d model - Preview no. 4
Baby Girl Character royalty-free 3d model - Preview no. 5
Baby Girl Character royalty-free 3d model - Preview no. 6
Baby Girl Character royalty-free 3d model - Preview no. 7
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
0 Odwiedziny
guido.salimbeni

Specyfikacje

  • Geometriapolygonal_quads only
  • Wieloboki6,215
  • Wierzchołki6,437
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

Maya
(.ma)
22 MB

mentalray 3.9.1.36
baby_def_maya_format.zip
3ds Max
(.max)
11 MB

mentalray 3.9.1.36
baby_model_3ds_max_format.zip
OBJ
(.obj)

baby_obj_file_format.zip
FBX
(.fbx)
9 MB

baby.fbx-files.zip

Opis

Cartoon Baby Girl 3d Model. Completely UV mapped, smoothable , made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space. High resolution textures: baby_color 4096 x 4096 (TGA file format) baby_specular 4096 x4096 (TGA file format) Formats included: .ma (Maya 2012 ASCII) .obj (Alias Wavefront) .FBX (Autodesk) .max (3dsMax 2012) In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images. Correct Color Management has been set for the Maya Scene. Simple Phong Material and scene setup , with one directional light and a Sphere for the Final Gather Illumination.
Aug 13, 2020 Data dodania
Feb 03, 2022 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?