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Stołek barowy 105 Model 3D

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Stołek barowy 105 royalty-free 3d model - Preview no. 1
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Stołek barowy 105 royalty-free 3d model - Preview no. 1
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Stołek barowy 105 royalty-free 3d model - Preview no. 3
Stołek barowy 105 royalty-free 3d model - Preview no. 4
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Stołek barowy 105 royalty-free 3d model - Preview no. 9
Stołek barowy 105 royalty-free 3d model - Preview no. 10
Stołek barowy 105 royalty-free 3d model - Preview no. 11
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
19 Odwiedziny
3dmotus

Specyfikacje

  • Geometriapolygonal_quads only
  • Wieloboki12,248
  • Wierzchołki12,242
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

FBX
(.fbx)
23 MB

BAR_STOOL_105_FBX.rar
3ds Max
(.max)
23 MB

vray 2
BAR_STOOL_105_MAX9.rar
OBJ
(.obj)
23 MB

BAR_STOOL_105_OBJ.rar

Opis

This is a 3d model of a bar (dinner) stool Originally created with 3ds Max 9 This model contains 1 object This model contains 12248 polygons with TurboSmooth OFF. This model contain 12248 quads. This model Includes V-Ray materials (but you can use this product with other renders). Renderer is shown as Other. Quality render need quality illumination in scene (for presentation images used HDRI maps for illumination and environment). Attention: HDRI maps used for renders are NOT included in files. For the rendering dont forget check NURMS subdivision field. There are extra elements in the preview images that are not included in the file. All preview images are rendered with with V-Ray. No Photoshop or compositing used, Product is ready to render out-of-the-box. Lights and cameras are not included in the file. Model is built to real-world scale. Units used: Centimeters. No third-party plug-ins needed to use this product. Product contains maps: Diffuse map 4096x4096 px Bump map 4096x4096 px Normal bump map 4096x4096 px UV template 4096x4096 px You can use bump map or normal bump for bumping (in the native file used normal bumping). You can reduce size of maps, but leave the square (2048x2048, 1024x1024, 512x512 etc). For import into other applications (Maya, Cinema 4D, Softimage, Lghtwave, Blender or in other) use the *.OBJ and *.FBX format.
Oct 20, 2019 Data dodania
Apr 01, 2022 Ostatnia aktualizacja

Recenzje

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