Battle Axe Game ready Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki3,059
- Wierzchołki1,212
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
High Detailed Photorealistic Axe Game Ready
Reasonable polycount :
Poly:3059
Tris:5005
Vertices:1212
Textures
Normal Map
Diffuse map (Albedo)
Specular Map(Metalness)
Glossines Map(Roughness)
This model contains 4 main objects (composed of other object attached) :
Axe Blade :Normal,Diffuse, Specular, Glossiness
Axe Handle:Normal,Diffuse,Specular,Glossiness
Handle Metal Parts: Normal ,Diffuse,Specular,Glossiness,
Emisive
Leather Handle :Normal ,Diffuse,Specular,Glossiness
All the texture are in 3 different resolution: 1024x1024,2048x2048 and 4096x4096
The Normal map is not resized form 2048x2048 to 4096x4096 .Is rendered in 3d's Max in all 3 resolution formats
.rar file :
Include 6 .rar files
-MAX.rar
-have all the texture in 2048x2048 res and all max file (2012,2013,2014,2015)
-FBX.rar
-have all texture in 2048x2048 res
-OBJ.rar
-have all texture in 2048x2048 res
-Texture 1024x1024.rar:
- texture resolution 1024x1024 (Normal,Diffuse ,Specular,Glossiness,Emissive)
-Teture 4096x4096.rar:
- texture resolution 4096x4096 (Normal,Diffuse ,Specular,Glossiness,Emissive)
-Edit.rar
-If you want to edit the maps extract this .rar file : include Ambient Oclusion Map and Unwrapped UV Image in resolution 1024,2048 and 4096 to png format
Model texture paths are stripped
No obvious texture stretching on model
File format:
.max 2012 ,2013,2014,2015(Native Format)
.obj
.FBX
.3DS
Previews rendered with V-Ray
No special plug-ins needed to use this product
No isolated vertices
No coincident vertices
No coincident/coplanar faces
No overlapping Faces, Vertices,Faces,Edges
No isolated Vertices
No multiple Edges
No empty objects
No open edges or borders that cause see-through cracks in the model when rendered
Real-world scale:
Base of model at 0,0,0 origin
Includes a grouping or hierarchy for moving all objects in model togethert.
No poles with more than 4 edges on the model
Used world units: centimeters
Oct 20, 2019
Data dodania
Jul 01, 2023
Ostatnia aktualizacja
Recenzje
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