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Circuit Board City Model 3D

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Frezzy

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki116,509
  • Wierzchołki118,597
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVmixed

Formaty i pliki

3DS
(.3ds)

Circuit Board - 3DS.rar
Cinema 4D
(.c4d)

default_scanline R12
Circuit Board - C4D.rar
FBX
(.fbx)
3 MB

Circuit Board - FBX.rar
Lightwave
(.lwo)
2 MB

default_scanline 11
Circuit Board - Lightwave.rar
Maya
(.ma)
2 MB

maya_software 2012
Circuit Board - Maya.rar
OBJ
(.obj)
1 MB

Circuit Board - OBJ.rar
3ds Max
(.max)
2 MB

default_scanline 2012
Circuit Board - Standard.rar
3ds Max
(.max)
6 MB

vray 2.0
Circuit Board - Vray Light.rar
3ds Max
(.max)
2 MB

vray 2.0
Circuit Board - Vray.rar
(.gltf)
2 MB

2011-gltf-extended.gltf.zip
(.gltf)
12 MB

2011-gltf-extended.glb
(.gltf)
1 MB

2011-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
2 MB

2011-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
13 MB

2011-max-extended.max.zip
(.usdz)
18 MB

2011-usdz-extended.usdz

Opis

Circuit Board City ----------------------------- The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal up to a 2K render. Renders have no postprocessing. ----------------------------- File Formats: + 3ds Max 2012 + Vray 2.0 full setup lighting, camera + 3ds Max 2012 standard + Cinema 4D R12 standard ( materials and textures was setup ) + Maya 2012 standard ( materials and textures was setup ) + Lightwave 11 ( materials and textures was setup ) + FBX 2012 + OBJ 2012 + 3DS 2012 ----------------------------- Geometry: + No isolated vertices + No coincident vertices + No coincident/coplanar faces + Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision ) + Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.) + Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... ) + Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. ) + Textures and Materials ( No texture paths referenced by the model. All texture paths must be stripped from the model. ) ----------------------------- About Frezzy Team: + We are making all electronics 3d model ( latest and oldest ). Our collection is biggest in the world. It is place where you can find anything about technology for your project ( earlier and faster than others ) + Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality. + Searching models you need by typing: frezzy + brand ( or frezzy + name the models ).
Jul 17, 2020 Data dodania
Mar 10, 2022 Ostatnia aktualizacja

Recenzje

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