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Complete Fantasy Environment Pack Model 3D

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Complete Fantasy Environment Pack royalty-free 3d model - Preview no. 1
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Complete Fantasy Environment Pack royalty-free 3d model - Preview no. 9
Complete Fantasy Environment Pack royalty-free 3d model - Preview no. 10
Complete Fantasy Environment Pack royalty-free 3d model - Preview no. 1
Complete Fantasy Environment Pack royalty-free 3d model - Preview no. 2
Complete Fantasy Environment Pack royalty-free 3d model - Preview no. 3
Complete Fantasy Environment Pack royalty-free 3d model - Preview no. 4
Complete Fantasy Environment Pack royalty-free 3d model - Preview no. 5
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Complete Fantasy Environment Pack royalty-free 3d model - Preview no. 8
Complete Fantasy Environment Pack royalty-free 3d model - Preview no. 9
Complete Fantasy Environment Pack royalty-free 3d model - Preview no. 10
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Disruptive Publishers

Specyfikacje

  • Geometriapolygonal
  • Wieloboki16,765
  • Wierzchołki19,488
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVmixed

Formaty i pliki

FBX
(.fbx)
98 MB

CompleteFantasyEnvironmentPack.zip

Opis

Overview: This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment. Organization: Each object adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. Customization: You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Specs: 4096x4096 Targa Sheet (32 Bit) 185 object count (including variations) 25957 Tris
Aug 04, 2020 Data dodania
Feb 20, 2022 Ostatnia aktualizacja

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