Deer Rigged Model 3D
Specyfikacje
- Geometriapolygonal_quads only
- Wieloboki18,976
- Wierzchołki19,555
- TeksturyYes
- RiggedYes
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
High detailed photorealistic Deer Rigged 3D model. Ready to render exactly as you see above preview images in 3DS max 2016 with V-Ray. (HDRI map included) Cameras, lights and render settings are included in 3ds max file. ************************ Features: - Originally created with 3DS Max 2016. Using the V-Ray v3.20.02 renderer. - This model has a clean geometry based on Polygonal quads only. No fur include. - Unit system is set to meters, and correctly real world scale model. Location in space to x0, y0, z0. - The model has come with fully textured and correctly mapped. No postwork on these render preview. - Deer body, tongue, mouth, teeth, eyeball, iris and pupil are modeled separately. - Only eyelashes in i use hair and fur modifier. - Every object are perfect named and polygons changeable. No any extra plugin needed to open this scene. - .Fbx and .obj file exported from 3ds max 2016 with texture. - Non-native file come with only color map texture. ************************ Textures formats and resolution: All textures provided with 4k high resolution. (main color textures is .Tif) Color Map.tif : 4096 x 4096 ************************ File formats: Max 2016 V-Ray .Blend (Blender 2.78c include only color map.tif texture. No render setup) .Fbx .Obj ************************ Polycounts: * Max, .blend, .fbx, .obj : (Total) Faces : 18,976 Verts : 19,555 Deer body : 12,260 Mouth : 1,724 Tongue : 140 Teeth : 3,972 Eyeball (Iris,pupil) : 880 ************************ Rigging notes: 3ds Max file comes with rig elements and completely ready to pose and animate. The rig is custom attributes and spline controller with ik,fk system. The rig structure is stretchable. Also the model come with rigged pose. (signature pose) Foot, eye (Open/close), mouth (Open/close), jaw rotate etc. are rig with custom attributes control. The model is symmetrical. Non-native file (.blend, .fbx and .obj) come without Skeleton or rig.
Recenzje
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