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Opuszczony pub Model 3D

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Opuszczony pub royalty-free 3d model - Preview no. 1
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Opuszczony pub royalty-free 3d model - Preview no. 1
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Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
0 Odwiedziny
Steno Scarduelli

Specyfikacje

  • Geometriapolygonal_quads only
  • Wieloboki5,922
  • Wierzchołki4,472
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVmixed

Formaty i pliki

FBX
(.fbx)

Derelict_Pub_Fbx.rar
OBJ
(.obj)

Derelict_Pub_Obj.rar
Blender
(.blend)
90 MB

cycles
Derelict_Pub_Blend.rar
Blender
131 MB

Derelict_Pub_Textures.rar
Blender
102 MB

Derelict_Pub_Textures_V-Ray.rar

Opis

A low-poly, general purpose derelict pub model (East end, London). Modelled in Blender in real world scale (metric system, based upon a wild guess). Rendered and issued in polygonal form. Geometry is full quads but not fit for subdivision. Polycount refers to triangles. Exported at the origin with frozen transforms. This model is completely unwrapped with a mix of ovrlappin/non overlapping UVs. Objects, textures and materials are logically named with matching names. Each object only has one material applied. Three objects, three materials, three sets of 2048x2048 .Png textures. Each set includes Base Colour, Roughness, Heigth, Metalness, Ambient Occlusion and Normal maps (OpenGl). The source Blender file comes with packed textures. Textures for exchange formats are zipped in a dedicated archive in the Support Section. A second dedicated archive contains the same PBR textures sets for V-Ray. The Blender Cycles materials might need rebuilding when imported into an application other than Blender, but are exported correctly to .Fbx as a Phong material. The HDRI file I used in my renders is included. This file is distributed under license CC0 and credits go to the fine owner of HDRIHaven.
Dec 20, 2019 Data dodania
Mar 09, 2022 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?