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Modelka Model 3D

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Modelka royalty-free 3d model - Preview no. 1
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Modelka royalty-free 3d model - Preview no. 11
Modelka royalty-free 3d model - Preview no. 1
Modelka royalty-free 3d model - Preview no. 2
Modelka royalty-free 3d model - Preview no. 3
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Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
0 Odwiedziny
3dHut

Specyfikacje

  • Geometriapolygonal
  • Wieloboki21,571
  • Wierzchołki21,686
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

OBJ
(.obj)
62 MB

obj_formate.OBJ
Zbrush
(.ztl)
45 MB

girl_final.ZTL
Maya
(.ma)
31 MB

other 4r8
maya_2014_file.mb
Maya
(.ma)
31 MB

arnold 5
maya_2018_formate.mb

Opis

GIRL CHARACTER MODEL A complete, high-definition Zbrush-sculpted 3D model with polypaint texture. Save loads of time and money, use this Ztool as it is or as a basis for your own superhero characters. Modeling, sculpting and unwrapping a model like this from scratch takes A LOT of time, so why not jump straight onto a fully completed model you can use straight off or customize to fit your character needs. Want this model transferred onto another topology or UV layout? No problem, easy-to-follow tutorial included. Package contents: * Fully sculpted high definition zbrush model with 5 subdiv levels. * Lowpoly subdivision cage (exported as .OBJ-file) * UV layout with no overlapping, UV island padding and minimal stretching. * Predefined polygroups for sculpting convenience. * Tutorial explaining how to transfer sculpt onto other topology and/or UV layout. (Note: both the .ZTL-file and the included maps for download are archived using WinRar). Maps included: * Displacement map (4096x4096). * Normal map (4096x4096). * High frequency normal map (small details, subdiv level 4-6) (4096x4096). * UV layout template map (4096x4096).
Dec 18, 2019 Data dodania
Oct 27, 2021 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?